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chanarchive.org > archive > 4chan > /x/ - Paranormal > Videogame Pasta

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File :1267662423870.png-(498 KB, 603x449, 4koma unimpressed.png)
498 KB Anonymous 03/03/10(Wed)19:27 No.3695159  
Old video games tend to be a source of weird shit - PC titles obviously, but even unlicensed cartridge games were fairly easy to do on a lark, as I'm sure some people remember first-hand and others have heard.

I like to collect these weird games when I can - most of them are just shitty shit made by mongoloids, but some are funny or even creepy. Take Goat Jump - I got it from a pawn shop owner that I know who knows I buy old games. I don't know if Goat Jump is the actual name, because the original label had been peeled off and a small one affixed with just those two words.
>> how do i tripfag? 03/03/10(Wed)19:29 No.3695180
...

standing by, OP. hoping the best.
>> Anonymous 03/03/10(Wed)19:31 No.3695190
bamp.
tell about goat jump
>> Anonymous 03/03/10(Wed)19:32 No.3695210
go on...
>> brandon !!zjeYdjGay 03/03/10(Wed)19:32 No.3695216
Indeed, do go on...
>> brandon !!zjeYdjGay 03/03/10(Wed)19:33 No.3695222
No me gusto my Tripcode D:
>> Anonymous 03/03/10(Wed)19:33 No.3695223
Anyway, Goat Jump is an apparently-unlicensed NES game. Pop it into your NES, starts right up. No credits, no start screen, no explanation. Graphics consists of a scrolling ranch/prairie, with the player being a really shittily-rendered, small cowboy. The "goats" don't really look like goats, but I guess they don't look like anything else, either. A makes you jump, while B doesn't do anything. Pressing start will pause the game - the screen is filled mostly with the word "STOP" in white block letters - pressing select will make your character stop moving and a loud buzzing sound will play (what the fuck). Music is low-quality pseudo-western beeps. Walking into a goat causes the same buzz to emit as if you'd pressed select, and the screen switches to black with the word "LOSE" filling the screen. Game has to be manually reset from there.
>> Anonymous 03/03/10(Wed)19:34 No.3695233
>>3695222
lol, suits you well
>> Anonymous 03/03/10(Wed)19:35 No.3695247
www.durbutter.com

more or less copypastaed the entire thing from an ultra legendary thread
>> Anonymous 03/03/10(Wed)19:36 No.3695256
Go on,
>> brandon !!3/JBBXHmv 03/03/10(Wed)19:36 No.3695263
I changed it, lets see...
>> how do i tripfag? 03/03/10(Wed)19:37 No.3695278
>>3695247
tl;dr version?
>> brandon !!3/JBBXHmv 03/03/10(Wed)19:43 No.3695326
GODDOMMIT POST MOAR.
>> Anonymous 03/03/10(Wed)19:43 No.3695337
Gameplay consists of you jumping over goats. Your apparent reward for this is 1 point per goat, with scroll speed and goat number slowly increasing. Around the 15 minute mark (what can I say, I'm tenacious), things start getting strange. The music is occasionally interrupted with loud beeps or scratching tones out of sync with the music. The goat sprites begin to get varied, with color errors and such; some are really just incoherent masses of colored pixels. Your cowboy sprite kinda flips back and forth, so it looks like he's moonwalking. This gets steadily more severe, and the terrain is eventually effected, too. Gray sky, brown trees, and red pixels which I assume are supposed to be blood. By this point the music is incoherent screeching and beeping with no tune, your sprite is gliding along on his back, and the goat sprites are half-sunk into the terrain. You come to the end of your journey around the half-hour mark, where you enter your first and only building rendered shittily in gray brick. From there, your sprite glides into some sort of threshing machine or something and a shitty "scream" plays; you get 100,000 points. A black screen with "YOU ONE" [sic] pops up, with a really fucked-up goat sprite dancing below the words.

Again, the game has to be manually reset. Graphical and sound glitches appear earlier or randomly in subsequent playthroughs. Goats are replaced with your cowboy sprite laying on its back with "blood" on it and occasionally missing pieces. Randomly, your cowboy is replaced with a goat and, bafflingly, a large boot.

Like I said, weird. I've never found any information on Goat Jump anywhere. I assume it was a joke or a personal project or something. What the fuck.
>> how do i tripfag? 03/03/10(Wed)19:46 No.3695350
>>3695337
nice. someone really needs to upload that as a rom.
>> brandon !!3/JBBXHmv 03/03/10(Wed)19:48 No.3695369
>>3695337

I want to play this.
>> Anonymous 03/03/10(Wed)19:49 No.3695383
>>3695216
>>3695222
lol
>> how do i tripfag? 03/03/10(Wed)19:54 No.3695407
OP, just a question.

by any chance, aren't you the same that posted some time ago a really similar pasta about a game called '4'?
that, too, was really good. do you have some more gaems pasta?
>> Anonymous 03/03/10(Wed)19:55 No.3695414
>>3695407
>>3695407
I liked 4 a lot.

Anyone see the killswitch game that was posted in the same thread?
>> Anonymous 03/03/10(Wed)19:55 No.3695415
Bump for more Vidya gaems.
>> Goat Jumper !9463ddAk3I 3/03/10(Wed)19:57 < No.3695431
>>3695407
I wish. I'd never heard of 4 before it got posted. Poster said it was in asiatic characters (Japanese?) and I know "four" is also a word for "death" to the Japanese, so that might explain why it is intentionally designed to be failed.
>> Anonymous 03/03/10(Wed)19:58 No.3695435
moar game creepypasta!
>> Anonymous 03/03/10(Wed)19:58 No.3695439
>>3695431
Do you have the story? I'd like to hear it.
>> Anonymous 03/03/10(Wed)19:58 No.3695443
>>3695414
>>3695414
samefag here.
the killswitch game I was referring to:
http://invisiblegames.net/archives/killswitch/
>> Goat Jumper !9463ddAk3I 3/03/10(Wed)19:58 < No.3695444
>>3695414
Fine by me. This can be a general weird games thread as far as I'm concerned.

Polybius need not apply.
>> how do i tripfag? 03/03/10(Wed)19:59 No.3695455
>>3695414
oh, fuck. someone has to repost that.

>>3695431
yep. 'Shi' is both for the number 4 and 'death', that's why when counting japanese call the number 4 as 'Yon' (?)


also, reposting 4.
>> 4 how do i tripfag? 03/03/10(Wed)20:00 No.3695467
I collect old video games; whether they're on the NES, the Genesis, the SNES, or even obscure things like the PC Engine. I visited a Pawn Shop in the city which was reputable for collectors of retro technology. While in there, I stumbled upon a game that was "given back" multiple times. The clerk gave me an SNES cartridge. It was oddly-shaped and colored, kind of like those unlicensed Bible games from Wisdom Tree. The cartridge was a very neon-ish Yellow tint to it, and the label seemed to have been hand-drawn, albeit with good detail.

The name of the game was simply "4", and had an illustration of four colored blobs all next to one another. Thinking it was a generic platformer, I took it home to play. When I started the game up, I was surprised to find out that the language wasn't English. I couldn't match it with a part of the globe, but I would have to say it best matches Southeast Asian typography. The first level of the game was mildly eerie. It was a Sonic the Hedgehog-inspired game where you played as four different characters. The multi-char thing was a ripoff of Donkey Kong Country, as you had to break them from rusty cages. The level was urban-themed, and involved the player escaping from (what seemed to be) blob-thing catchers. All of the sounds in the game were either taken from other SNES games, or seemed to have been recorded. I noticed many low-quality voices, grunts, etc. Besides the characters, the enemies and objects were terribly-rendered and designed. Most of them were geometric shapes, or sprite edits from other games. I noticed that every time you killed an enemy, the Hell Knight scream from the original Doom played, and a sentence of text appeared on screen.
>> Goat Jumper !9463ddAk3I 3/03/10(Wed)20:01 < No.3695469
>>3695439
I didn't save it; someone else might've. I couldn't do the specific details justice, but like "Goat Jump" it was an unlicensed game which "degrades" as you play.
>> 4 how do i tripfag? 03/03/10(Wed)20:02 No.3695478
>>3695467
As creepy as it was, the red flags started to appear. Each time you "lost" a character, the scenery and sprites changed to become darker, and less colorful, until everything is black and white. As you progressed further in a level (regardless of how well you're doing), the scenery becomes gory, and somewhat psychedelic. The levels are all cliche. Urban, forest, clouds, snow, etc. In the middle of the game, it appears as if it's designed so that the player cannot progress, and continuously dies. When you lose all four characters, the screen becomes very dim, and to my shock, a low-quality scream, as well as unintelligible sentences BLAST at high volume, accompanied by pixelated, low-res images of generic gore pics; presumably from wars. The final picture shown was a pixelated image of an Asian family at a wedding. The dimmed background turns white, as a sentence appears on screen, and a voice speaks the unintelligible language.
>> Gasmask 03/03/10(Wed)20:02 No.3695481
Really cool... I want to play.
>> 4 (last part) how do i tripfag? 03/03/10(Wed)20:03 No.3695485
>>3695478
I thought the game froze, but upon inspection, it wasn't. I turned up the volume way up. A low buzzing noise could be heard from the game, as the screen dimmed again. The Game Over screen was a close-up shot on the four main characters looking happy. The screen gets darker, line-by-line. Their faces get visibly sadder and sadder, as a generic "Wah wah wah" song comes on. The game did another buzzing sequence, prompting me to turn up the volume. Surprising me due to the noise and creepiness, a loud, long sound byte was played; which sounded like a man + woman arguing. This went on for a while, when it just stopped. The screen turned black, and in white text, three sentences appeared on screen. I tried turning the SNES off, but I couldn't. I took out the cartridge, and the image on the screen became distorted, as the upper half was white. Becoming genuinely scared, I pulled out the power cord, and re-plugged it.

I couldn't turn my SNES on. The whole "Corny horror movie" emotion overwhelmed me, so I took the game back to the pawn shop. The clerk didn't give me my (small amount of) money back, simply because he said he wouldn't know the cash value.
>> how do i tripfag? 03/03/10(Wed)20:04 No.3695494
>>3695443
thanks a lot, anon! :D
>> Anonymous 03/03/10(Wed)20:07 No.3695519
     File :1267664877570.png-(69 KB, 432x432, anon high five.png)
69 KB
>>3695494
>>3695494
hey no prob.
>> Dangerkatz 03/03/10(Wed)20:08 No.3695522
i wonder who made all of these? and why they were created.
>> Goat Jumper !9463ddAk3I 3/03/10(Wed)20:10 < No.3695540
>>3695522
I assume most of these things are either typical ripoffs, inside jokes, or pet projects that somehow ended up in the wild.
>> Goat Jumper !9463ddAk3I 3/03/10(Wed)20:15 < No.3695590
Another weird one was a PC game, but I tend to find these a little less mysterious. I got it on a CD from a friend - he knows I love these - and like Goat Jump, I don't really know ANYTHING about it. I'm gonna have to go from memory here - I lost the disc (probably got scratched to fuck, I used to take terrible care of discs), and my friend just said it came in something he bought called the "Super Multipack," one of those collections of shoddy PC games you used to see in stories all the time for like 8 bucks. Wish I could find the thing, because I never managed to finish it.

The game itself was called "The Hunted," and seemed inspired by one of those old-fashioned point-and-click adventure games. Starting it up reveals a stark splash screen with the words "THE HUNTED" and a copyright for some company - I think it was "UniGame" or "UniGames." Anyway, the splash screen goes down with the press of any button, though it got my attention once. At first, all you hear is generic creepy music; generally I just started right away. However, I got up to get myself a can of coke once and got kinda sidetracked (bee in the house). I came back and I can hear breathing in the back of the sound track; I'd never heard it before because the splash screen ditty is pretty short and seemed to loop. Anyway, the breathing gets louder and more ragged, then suddenly stops, along with the music; a loud male scream is played, and then the track loops again. I thought it was a nice touch.
>> OP 03/03/10(Wed)20:18 No.3695612
>>3695540
Or they didn't exist.
>> Anonymous 03/03/10(Wed)20:22 No.3695633
>>3695590
more?
>> how do i tripfag? 03/03/10(Wed)20:22 No.3695636
>>3695612
:O
>> Anonymous 03/03/10(Wed)20:27 No.3695665
bump>>3695590
>>3695590
>>3695590
>> Anonymous 03/03/10(Wed)20:28 No.3695669
>>3695636
It's possibly. I missed the good old days. When a scary story was just that, a story.
>> Gasmask 03/03/10(Wed)20:29 No.3695677
Bump. Any more on The Hunted or Goat Jumper??
>> Goat Jumper !9463ddAk3I 3/03/10(Wed)20:29 < No.3695681
>>3695590
When you start The Hunted, a screen comes up telling you what's going on. Obviously I can't quote it word for word, but it tells the player that he inherited a house from his grandfather recently-dead and that you went to go check it out - pretty typical stuff.

You start the game in the house's foyer; the game is 2D and shot from overhead. Your character walks forward a bit and messes with some furniture; you find a journal and get to read the last entry. It's a suicide note from your grandfather, who is supposed to have died of cancer or something. Only line I remember specifically was "I can't run from the hunter any longer."

The game takes the form of you exploring the house and looking for clues about your grandfather and this "hunter." It's fucking huge and generally pretty bland; it's easy to get lost. Progress affects gameplay; occasionally doors won't open to the right place later in the game. Music appears to have been a fixation for the dev, and it gives you "hints" that things are going wrong/getting worse, getting more discordant and ominous with time; notably, the soundtrack is accompanied by a stylized "heartbeat" in all of its forms. This "heartbeat" speeds up as you find out pretty generic hurp durp curse/ancient evil information about the house and your family's history. Failure is time-related and the clues branching. If you take too long (noted by the "heartbeat" speeding up to a frantic non-heartbeat speed), you'll hear a door creak open and the screen will go black. You hear the words "I've found you," and the game goes back to the splash screen.
>> Anonymous 03/03/10(Wed)20:30 No.3695690
>>3695669
I meant to say it's a possibility.
>> Goat Jumper !9463ddAk3I 3/03/10(Wed)20:31 < No.3695691
>>3695681
Should be "recently-dead grandfather."

Obviously this one isn't as weird as Goat Jump, but it had some nice touches. I think you get less time the more you fail, but I could never beat it and eventually stopped playing.
>> Anonymous 03/03/10(Wed)20:32 No.3695702
>>3695691
Sounds believable
>> how do i tripfag? 03/03/10(Wed)20:33 No.3695707
>>3695669
lol, I know. just joking around.

>>3695681
sounds really cool, and doesn't seem as too hard to make at all... *wink wink*
>> Anonymous 03/03/10(Wed)20:34 No.3695711
That's not weird at all, that actually sounds kinda cool
>> Anonymous 03/03/10(Wed)20:36 No.3695722
>>3695707
>>3695707
that'd be good even in flash form.
>> Goat Jumper !9463ddAk3I 3/03/10(Wed)20:38 < No.3695739
>>3695711
The main thing for me was the "time loss" I could swear was happening. I used to wonder what'd happen if I ran out of time, lol
>> Anonymous 03/03/10(Wed)20:42 No.3695758
Any other weird game stories?
>> Gasmask 03/03/10(Wed)20:42 No.3695762
Moarr!!! haha
>> Anonymous 03/03/10(Wed)20:44 No.3695780
>>3695758
Anyone have the Super Linguine Paint story?
>> Anonymous 03/03/10(Wed)20:46 No.3695796
hey post screenshots of Goat Jumper
>> Anonymous 03/03/10(Wed)20:49 No.3695820
     File :1267667359117.jpg-(41 KB, 468x391, goat jumper.jpg)
41 KB
>>3695796
>>3695796
I think I got some directors edition. the game looks really different in this shot.
>> Bango Skank 03/03/10(Wed)20:50 No.3695826
>>3695796
How would he post screens from an nes game?
>> Anonymous 03/03/10(Wed)20:50 No.3695832
>>3695826

capture card.
>> Anonymous 03/03/10(Wed)20:51 No.3695836
Or he could just take pictures of his TV
>> Anonymous 03/03/10(Wed)20:51 No.3695839
>>3695826
Well, he could take pictures of the screen with an actual camera. It'd look like like shit, naturally.
>> Anonymous 03/03/10(Wed)20:55 No.3695876
holy fuck this is epic.

need moar
>> Ad 08/05/11(Fri)03:00 No.19151774
     File1312527603.jpg-(17 KB, 300x300, thisisanad.jpg)
>> Anonymous 03/03/10(Wed)20:59 No.3695900
>>3695590
>>3695467
>>3695159
just searched gamefaqs for the three games. no matching results (well there were games with similar titles but that was it). cant say i am really surprised though...
>> Anonymous 03/03/10(Wed)21:00 No.3695905
>>3695222
YOU>Mt. Tabor
>> Goat Jumper !9463ddAk3I 3/03/10(Wed)21:03 < No.3695927
>>3695900
They wouldn't be weird if I could go "oh here, you can find a walkthrough to The Hunted here" or whatever. As for Goat Jump, I don't even know if that was its real name, and the google, she does nothing.

>>3695832
A what?

>>3695836
No camera with which to do that, and TVs don't photograph well.
>> Anonymous 03/03/10(Wed)21:04 No.3695937
>>3695780
Wasn't that the game that told children to kill themselves?
>> Anonymous 03/03/10(Wed)21:04 No.3695941
>>3695927
>>3695927
a capture card hooks up to a television and records what's on the screen, but without pointing a camera at it. it's the equivalent to Fraps, but for tvs.
>> how do i tripfag? 03/03/10(Wed)21:07 No.3695958
>>3695937
that was the Lavender Town creepypasta, IIRC
>> Anonymous 03/03/10(Wed)21:09 No.3695977
>>3695958
>>3695958
yeah I thought that was it. something to do with the pitch of the music or something.
>> Anonymous 03/03/10(Wed)21:09 No.3695978
>>3695780
Super Linguine Paint? sounds good
now officially /r/ing it
>> how do i tripfag? 03/03/10(Wed)21:09 No.3695981
btw, now I recall that I've downloaded a long time ago from /x/ a game called "Shi", but has no similitudes with the '4' from the story I posted. but pretty good though.
http://www.megaupload.com/?d=LF7UA6P5
(also, I couldn't find any info on this game. weird)
>> Anonymous 03/03/10(Wed)21:10 No.3695984
>>3695958
Lavender Town, anywhere?
>> Anonymous 03/03/10(Wed)21:15 No.3696042
>>3695984
Seconded
>> Anonymous 03/03/10(Wed)21:15 No.3696048
>>3695977
yeah, i saw something about it too. in the original copies of pokemon red blue and green (the VERY old ones, like, right after beta), the music in lavender town contained pitches that were inaudible to the human ear, and had a subliminal brainwashing effects on the children. they found that kids became addicted to the game to the point of having a need to play it at ALL times. instead of eating or sleeping, they refused to do anything other than play. most cases where the game was taken away resulted in the kid further damaging him/herself, some to the point of suicide. to the surprise of researchers, next to none of the games had progressed farther than lavender town. shortly after the game was recalled and rereleased with a remastered version of the lavender town tune. copies of the originals are scarce because pretty much all were destroyed or had the internal battery run dry.
>> kikinak 03/03/10(Wed)21:17 No.3696073
>>3696048
>>3695978
>>3695900
>>3696048
i decided to name myself because i plan to be active in this thread. these posts were mine
>> kikinak 03/03/10(Wed)21:19 No.3696090
>>3696048
http://www.youtube.com/watch?v=_qXnJnFGZ4Y
reversed version of lavender town tune. creepy as fuck
>> Anonymous 03/03/10(Wed)21:20 No.3696116
I like this thread
Anything else, kiniko?
>> Anonymous 03/03/10(Wed)21:21 No.3696124
>>3695780
>>3695780
>>3695780
anyone have this one? I'm intrigued
>> Anonymous 03/03/10(Wed)21:24 No.3696153
>>3696124
>>3696124
I second this.
>> kikinak 03/03/10(Wed)21:24 No.3696157
>>3696116
kiniko?
you mean me? because incase you didn't see my name is kikinak.
but anyway no, not at the moment at least. i may be updating the lavender town thing as i remember more about it.
>> kikinak 03/03/10(Wed)21:26 No.3696172
>>3695780
googled Super Linguine Paint, all it is giving me is food :/
>> Anonymous 03/03/10(Wed)21:28 No.3696192
>>3696172
I know, kikino.
Jesus
You figure there'd be some delicious copylinguine in there too, eh?
>> Anonymous 03/03/10(Wed)21:28 No.3696194
>>3695978
IIRC it was a Mario Paint ripoff from the late 90s aimed at kids. It occasionally printed abusive messages in saved images and its "idea generator" gave both tips for the various ripoff minigames and dangerous suggestions (mixing bleach and ammonia, for one).
>> how do i tripfag? 03/03/10(Wed)21:30 No.3696217
>>3696194
DO FUCKING WANT
>> kikinak 03/03/10(Wed)21:32 No.3696234
>>3696192
ignoring the troll...
>>3696194
mixing bleach and ammonia? what could be so wrong about that?
lol mustard gas
>> Anonymous 03/03/10(Wed)21:33 No.3696241
when i was younger i was absolutely addicted to my sega genesis. i would play the same games over and over again, and even though i was never good at them (and im still not) it didnt deter me from playing. they were an escape i needed from an alcoholic father that never showed any type of interest in me, and a mother who was always working late.

one summer it seemed like every weekend every one was having a garage sale. riding my bike around i would occasionally make a stop at them and see if they had some sega games.

most of them that i did see didnt capture my attention except for one. the cartridge was all red, which was odd as all the ones i saw were black, and it didnt have a label.

i purchased it with out question and booted it up. the game immediately started with text in a foreign language. you were in a kitchen and this really creepy music would play with very loud screams. you could open up these cupboards and blood would come gushing out of them. there was also a clock and the longer you s
>> kikinak 03/03/10(Wed)21:36 No.3696273
>>3696241
the long you WHAT? WHAT HAPPENS?!? MUST KNOW!!!
>> how do i tripfag? 03/03/10(Wed)21:37 No.3696277
>>3696241
>there was also a clock and the longer you s
>the longer you s
>s-
FFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUU-!!!!!!!
>> Anonymous 03/03/10(Wed)21:37 No.3696281
the only way to go ffrom the kitchen was down to the basement. in the basement there was what i can only describe as a blood girl, and she would instantly kill you.

when you died you started in a different area but always just given the option to go into the basement.

i eventually became too creeped out and stopped playing it for the night. the following day i wanted to try again and noticed it was missing.

kind of weird, but i dont remember all of the details because i was like 6 at the time
>> kikinak 03/03/10(Wed)21:39 No.3696292
>>3696281
ok but what happens to the clock the long you s?
>> Anonymous 03/03/10(Wed)21:45 No.3696325
fucking samsung impression.

the longer you stood there more blood would just fill the room. like it would just start coming out of more cupboards, burst out of the sink, the music would became more frantic and distorted and the screams became louder. eventually you just died, i think, or something appeared and killed you
>> Anonymous 03/03/10(Wed)21:49 No.3696346
did anyone ever play a game that was aimed at children and it featured a gigantic house you could go into and play little mini-games in? the graphics were extremely blocky and used gigantic pixels and it was really overloaded as far as color went. i remember there was a game where you could plant seeds for flowers and another where you could do some sort of racecar thing. i remember the house had a face on it, i think.

not really paranormal but it was kind of strange and i've never been able to remember the name of it. it came out in 1998 or somewhere around there.
>> Anonymous 03/03/10(Wed)21:52 No.3696361
Bumping for Super Linguine Paint.
>> Anonymous 03/03/10(Wed)21:52 No.3696363
>>3696346
>>3696346
were there little mice people in it?
>> Anonymous 03/03/10(Wed)21:53 No.3696372
Ok so nothing exists on this Super Linguine Paint.
>> Anonymous 03/03/10(Wed)21:55 No.3696379
     File :1267671323726.jpg-(17 KB, 179x320, Queen-blood-gang-members-girl.jpg)
17 KB
>>3696281
>a blood girl
>> Anonymous 03/03/10(Wed)21:56 No.3696383
>>3696372
[spoiler]Exactly.
>> Bango Skank 03/03/10(Wed)21:59 No.3696401
>>3696372
No one seems to know except a couple of earlier anons. Might even have been made up here.
>> kikinak 03/03/10(Wed)21:59 No.3696406
>>3696401
>>3696383
>>3696372
well that was a let down :/
>> Anonymous 03/03/10(Wed)22:01 No.3696415
>>3696406
Don't worry, kinoko, we'll find it.
>> Anonymous 03/03/10(Wed)22:01 No.3696417
Can someone please post what the Killswitch game is about?
>> Anonymous 03/03/10(Wed)22:02 No.3696423
>>3696417
>>3696417
it's right here, bro.
>>3695443
>>3695443
>> Anonymous 03/03/10(Wed)22:04 No.3696444
Oooh, heard of Omnivore? Game only ever came out as a limited-release beta. Apparently it put the player in the role of a sort of mantis-like jungle alien hunting other primtive alien tribes and eating them. Supposedly the game gives you hints that something's wrong, culminating in the realization that you're just a person and have been killing (and eating) tourists, campers, park rangers, etc. in some anonymous forest. The beta even had a few FMVs of cannibalism on the player's part which were supposed to be highly graphic and to involve children.
>> Anonymous 03/03/10(Wed)22:05 No.3696448
>>3696423
I'm too scared to venture on to a creepy site, it's 3am and dark here. Can you copy-paste it please.
>> Anonymous 03/03/10(Wed)22:06 No.3696455
>>3696448
Not a creepy site.
Long as fuck, but the site is just ordinary black-background white-text
No pictures, either.
>> kikinak 03/03/10(Wed)22:07 No.3696466
>>3696448
seconded.
copy pasta makes everything better.
>> Anonymous 03/03/10(Wed)22:07 No.3696472
>>3696448
>>3696448
In the spring 1989 the Karvina Corporation released a curious game, whose dissemination among American students that fall was swift and furious, though its popularity was ultimately short-lived.

The game was “Killswitch.”

On the surface it was a variant on the mystery or horror survival game, a precursor to the Myst and Silent Hill franchises. The narrative showed the complexity for which Karvina was known, though the graphics were monochrome, vague grey and white shapes against a black background. Slow MIDI versions of Czech folksongs play throughout. Players could choose between two avatars: an invisible demon named Ghast or a visible human woman, Porto. Play as Ghast was considerably more difficult due to his total invisibility, and players were highly liable to restart the game as Porto after the first level, in which it was impossible to gauge jumps or aim. However, Ghast was clearly the more powerful character–he had fire-breath and a coal-steam attack, but as it was above the skill level of most players to keep track of where a fire-breathing, poison-dispensing invisible imp was on their screens once the fire and steam had run out, Porto became more or less the default.
>> Anonymous 03/03/10(Wed)22:08 No.3696481
>>3696472
>>3696472
Porto’s singular ability was seemingly random growth–she expanded and contracted in size throughout the game. A Kansas engineering grad claimed to have figured out the pattern involved, but for reasons which will become obvious, his work was lost.

Porto awakens in the dark with wounds in her elbows, confused. Seeking a way out, she ascends through the levels of a coal mine in which it is slowly revealed she was once an employee, investigating its collapse and beset on all sides by demons similar to Ghast, as well as dead foremen, coal-golems, and demonic inspectors from the Sovatik corporation, whose boxy bodies were clothed in red, the only color in the game. The environment, though primitive, becomes genuinely uncanny as play progresses. There are no “bosses” in any real sense–Porto must simply move physically through tunnels to reach subsequent levels while her size varies wildly through inter-level spaces.
>> Anonymous 03/03/10(Wed)22:08 No.3696482
http://www.youtube.com/watch?v=H4ra4z8-4SM

dat game
>> kikinak 03/03/10(Wed)22:08 No.3696485
>>3695443
>>3696423
>>3696455
>>3696448
dumping
n the spring 1989 the Karvina Corporation released a curious game, whose dissemination among American students that fall was swift and furious, though its popularity was ultimately short-lived.

The game was “Killswitch.”
>> Anonymous 03/03/10(Wed)22:08 No.3696487
>>3696481
>>3696481
The story that emerges through Porto’s discovery of magnetic tapes, files, mutilated factory workers who were once her friends, and deciphering an impressively complex code inscribed on a series of iron axes players must collect (This portion of the game was almost laughably complex, and defeated many players until “Porto881″ posted the cipher to a Columbia BBS. Attempts to contact this player have been unsuccessful, and the username is no longer in use on any known service.) is that the foremen, under pressure to increase coal production, began to falsify reports of malfunctions and worker malfeasance in order to excuse low output, which incited a Sovatik inspection. Officials were dispatched, one for each miner, and an extraordinary story of torture unfolds, with fuzzy and indistinct graphics of red-coated men standing over workers, inserting small knives into their joints whenever production slowed. (Admittedly, this is not a very subtle critique of Soviet-era industrial tactics, and as the town of Karvina itself was devastated by the departure of the coal industry, more than one thesis has interpreted Killswitch as a political screed.)
>> Anonymous 03/03/10(Wed)22:09 No.3696495
>>3696487
>>3696487
After solving the axe-code, Porto finds and assembles a tape recorder, on which a male voice tells her that the fires of the earth had risen up in their defense and flowed into the hearts of the decrepit, pre-revolution equipment they used and wakened them to avenge the workers. It is generally assumed that the “fires of the earth” are demons like Ghast, coal-fumes and gassy bodies inhabiting the old machines. The machines themselves are so “big” that the graphics elect to only show two or three gear-teeth or a conveyor belt rather than the entire apparatus. The machines drove the inspectors mad, and they disappeared into caverns with their knives (only to emerge to plague Porto, of course). The workers were often crushed and mangled in the onslaught of machines, who were neither graceful nor discriminating. Porto herself was knocked into a deep chasm by a grief-stricken engine, and her
fluctuating size, if it is real and not imagined, is implied to be the result of poisonous fumes inhaled there.
>> Anonymous 03/03/10(Wed)22:09 No.3696496
>>3696495
>>3696495
What follows is the most cryptic and intuitive part of the game. There is no logical reason to proceed in the “correct” way, and again it was Porto881 who came to the rescue of the fledgling Killswitch community. In the chamber behind the tape recorder is a great furnace where coal was once rendered into coke. There are no clues as to what she is intended to do in this room. Players attempted nearly everything, from immolating herself to continuing to process coal as if the machines had never risen up. Porto881 hit upon the solution, and posted it to the Columbia boards. If Porto ingests the raw coke, she will find her body under control,and can go on to fight her way out of the final levels of the mine, which are impassable in her giant state, clutching the tape containing this extraordinary story. However, as she crawls through the final tunnel to emerge aboveground, the screen goes suddenly
white.
>> kikinak 03/03/10(Wed)22:09 No.3696500
dumping more
On the surface it was a variant on the mystery or horror survival game, a precursor to the Myst and Silent Hill franchises. The narrative showed the complexity for which Karvina was known, though the graphics were monochrome, vague grey and white shapes against a black background. Slow MIDI versions of Czech folksongs play throughout. Players could choose between two avatars: an invisible demon named Ghast or a visible human woman, Porto. Play as Ghast was considerably more difficult due to his total invisibility, and players were highly liable to restart the game as Porto after the first level, in which it was impossible to gauge jumps or aim. However, Ghast was clearly the more powerful character–he had fire-breath and a coal-steam attack, but as it was above the skill level of most players to keep track of where a fire-breathing, poison-dispensing invisible imp was on their screens once the fire and steam had run out, Porto became more or less the default.
>> Anonymous 03/03/10(Wed)22:10 No.3696501
>>3696496
>>3696496
Killswitch, by design, deletes itself upon player completion of the game. It is not recoverable by any means, all trace of it is removed from the user’s computer. The game cannot be copied. For all intents and purposes it exists only for those playing it, and then ceases to be entirely. One cannot replay it, unlocking further secrets or narrative pathways, one cannot allow another to play it, and perhaps most importantly, it is impossible to experience the game all the way to the end as both Porto and Ghast.

Predictably, player outcry was enormous. Several routes to solve the problem were pursued, with no real efficacy. The first and most common was to simply buy more copies of the game, but Karvina Corp. released only 5,000 copies and refused to press further editions. The following is an excerpt from their May 1990 press release:

Killswitch was designed to be a unique playing experience: like reality, it is unrepeatable, unretrievable,and illogical. One might even say ineffable. Death is final; death is complete. The fates of Porto and her beloved Ghast are as unknowable as our own. It is the desire of the Karvina Corporation that this be so, and we ask our customers to respect that desire. Rest assured Karvina will continue to provide the highest quality of games to the West, and that Killswitch is merely one among our many wonders.
>> Anonymous 03/03/10(Wed)22:10 No.3696506
>>3696501
>>3696501
This did not have the intended effect. The word “beloved” piqued the interest of committed, even obsessive players, as Ghast is not present in any portion of Porto’s narrative. A rush to find the remaining copies of the game ensued, with the intent of playing as Ghast and discovering the meaning of Karvina’s cryptic word. The most popular theory was that Ghast would at some point become the fumes inhaled by Porto, changing her size and beginning her adventure. Some thought this was wishful thinking, that if only Ghast’s early levels were passable one would somehow be able to play as both simultaneously. However, by this time no further copies appeared to be available in retail outlets. Players who had not yet completed the game attempted Ghast’s levels frequently, but the difficulty of actually playing this enigmatic avatar persisted, and no player has ever claimed to have finished the game as Ghast. One by one, the lure of Porto’s lost, unearthly world drew them back to her, and one by one, they were compelled towards the finality of the vast white screen.

To find any copy usable today is an almost unfathomably rare occurance; a still shrink-wrapped copy was sold at auction in 2005 for $733,000 to Yamamoto Ryuichi of Tokyo. It is entirely possible that Yamamoto’s is the last remaining copy of the game. Knowing this, Yakamoto had intended to open his play to all enthusiasts, filming and uploading his progress. However, to date, the only film which has surfaced is a one minute and forty five second clip of a haggard Yamamoto at his computer, the avatar-choice screen visible over his right shoulder.

Yamamoto is crying.
>> Anonymous 03/03/10(Wed)22:11 No.3696512
>>3696506
>>3696506
THE END.
>> kikinak 03/03/10(Wed)22:11 No.3696517
Porto’s singular ability was seemingly random growth–she expanded and contracted in size throughout the game. A Kansas engineering grad claimed to have figured out the pattern involved, but for reasons which will become obvious, his work was lost.
>> Anonymous 03/03/10(Wed)22:14 No.3696538
Someone should actually make Killswitch
>> kikinak 03/03/10(Wed)22:14 No.3696540
Porto awakens in the dark with wounds in her elbows, confused. Seeking a way out, she ascends through the levels of a coal mine in which it is slowly revealed she was once an employee, investigating its collapse and beset on all sides by demons similar to Ghast, as well as dead foremen, coal-golems, and demonic inspectors from the Sovatik corporation, whose boxy bodies were clothed in red, the only color in the game. The environment, though primitive, becomes genuinely uncanny as play progresses. There are no “bosses” in any real sense–Porto must simply move physically through tunnels to reach subsequent levels while her size varies wildly through inter-level spaces.
>> Anonymous 03/03/10(Wed)22:14 No.3696543
>>3696512
Thank you very much! Sorry I'm such a wussy little girl. I hate horror movies but with horror stories I am just compelled to read on.
>> Anonymous 03/03/10(Wed)22:15 No.3696545
     File :1267672518662.jpg-(10 KB, 399x314, psyduck lol.jpg)
10 KB
>>3696540
>>3696517
>>3696500
it's already been posted, silly.
>> Anonymous 03/03/10(Wed)22:15 No.3696546
>>3696540
Kikinak, it already got dumped, you can stop now. Thanks for the effort though. Just got beaten to the punch.
>> Anonymous 03/03/10(Wed)22:16 No.3696554
>>3696543
>>3696543
no prob bro.
>> Anonymous 03/03/10(Wed)22:16 No.3696555
     File :1267672581069.gif-(32 KB, 350x400, slowpoke breaking news.gif)
32 KB
>>3696500
>> Anonymous 03/03/10(Wed)22:17 No.3696558
Does anyone have a link to some creepy online games?
>> Anonymous 03/03/10(Wed)22:19 No.3696574
I'm curious about the SHI game that was posted. I want to assume that is is a mental thriller and not some cheap set of screamers. And screen caps to sway my fancy?
>> Anonymous 03/03/10(Wed)22:20 No.3696594
>>3696558
>>3696558
there's this indie game, called All of Our Friends are Dead. it's not really scary, but at the very least unsettling.

http://www.tigsource.com/articles/2009/05/09/all-our-friends-are-dead

its sequel, Au Sable. I like this one more.
http://tigsource.com/articles/2009/11/05/au-sable
>> Anonymous 03/03/10(Wed)22:21 No.3696597
Any more creepy game pasta?
>> Anonymous 03/03/10(Wed)22:22 No.3696615
>>3696506
Linkage to the video?
>> Anonymous 03/03/10(Wed)22:23 No.3696623
>>3696574
Seconded. I'd like to know about the game before I bother downloading.
>> kikinak 03/03/10(Wed)22:28 No.3696667
this thread deserves to be archived.
>> Anonymous 03/03/10(Wed)22:30 No.3696684
>>3696574
SHI game?
>> Anonymous 03/03/10(Wed)22:31 No.3696691
     File :1267673487356.jpg-(14 KB, 350x297, snake.jpg)
14 KB
>>3696684
>>3696684
SILENT HILL GAME!??!?!
>> Anonymous 03/03/10(Wed)22:48 No.3696840
>>3695981
That game.
>> Anonymous 03/03/10(Wed)22:54 No.3696893
>>3695981
Needs info.
>> Anonymous 03/03/10(Wed)23:02 No.3696966
I've started playing it. It's a retro style 8 bit side scroller kinda deal. Not to far into it. Not outright unsettling, but it kinda gnaws at you. No introduction or anything. Just drops you off in this hallway (?) as a some woman (?) and there are blood splatters everywhere and bodies. I'm assuming you are in the basment of some building because the first sign says -8, and they increase. The light flickers around and it seems so far to be kinda like mindfuck shit. Like looping corridors and what not. Each "stage" has some phrase, like a one sided conversation.

As I said before, it gnaws at you. Fellow anons may say it isn't scary, but it affects me that way. The first time I saw a moving object in the game, I freaked out. Not even scary or all that threatening (although it does kill you I guess?)

Anywho, still working on it, kinda find myself starting over simply because of anxiety. The fact that I'm expecting something to happen is worse than something actually happening as my mind only heightens the tension.
>> Anonymous 03/03/10(Wed)23:04 No.3696984
>>3696966
Thanks for the info, but I'm gonna rage sooo fucking hard if this is a screamer.
>> Abyss !Cydpxggyeo 3/03/10(Wed)23:08 < No.3697016
bamp.

I actually managed to pull myself through reading the entire thread, ugh, so bad.

Anyways, the games mentioned actually seem legit I suppose. I'm just too chicken shit to try anything my self, really.
>> Anonymous 03/03/10(Wed)23:14 No.3697071
There was a genesis game way back when I could remember that had an intro sequence so freaky I refused to play it. All I can remember was a spinning red gem with loud booming groans in the background. Then what I could remember of the title scrolled in big red letters with a silhouette of some monster behind it.

Altered Beast also creeped me out, but this one takes the cake.
>> Bango Skank 03/03/10(Wed)23:17 No.3697108
     File :1267676274727.jpg-(19 KB, 463x305, what3.jpg)
19 KB
>>3696691
>> Anonymous 03/03/10(Wed)23:22 No.3697145
bampin
>> Anonymous 03/03/10(Wed)23:26 No.3697179
>>3697071
Sounds like Demon Crest but that was SNES
>> Anonymous 03/03/10(Wed)23:28 No.3697196
>>3696966
what game?
>> Anonymous 03/03/10(Wed)23:33 No.3697226
>>3697196
I'm pretty sure he's talking about shi.
>> Anonymous 03/03/10(Wed)23:34 No.3697235
>>3696966 is referring to SHI
>> Anonymous 03/03/10(Wed)23:40 No.3697295
>>3697226
This guy here. Played about ten seconds. it's like the other guy said. I'm too much of pussy to try playing for more than ten seconds at a time. The first hallway was marked -8, the second -6. Now, what made me shit brix and quit was that the hallway I was in seemed to loop back around without going anywhere. Like I said, I'm too much of a vag to wait and see what might happen.
>> SteelNovember 03/03/10(Wed)23:53 No.3697450
Well to get past the the hallway that loops. when you appear follow the blood arrows to the right, You eventually will see a blood arrow point left. keep walking until you notice the arrow "jumps" suddenly. then go left. there is the door.

The next level took a little think and caused me to flip. You will walk down the hallway when suddenly the giant talisman floats at you. if it touches you, you die(?) which just resets that stage. The trick is the eye. when you see it coming, face the other way. Any it will pass over you. (don't look death in the eye, I believe?)

The next level took me a while, in the background there are 3 buttons, one with 1 tack mark, the next with 2, then third with 3 (derp) I couldn't figure out the proper combination and it suddenly worked. I think it was the only pressing the 3rd one.

The next level features some little grey thing. You pick it up. press z to fire. I did not sign up for this bullshit. I wussed out from there.
>> SteelNovember 03/03/10(Wed)23:58 No.3697519
The next level with gun is just a hallway walk. Nothing special? The next level you still have the gun, but there seems to be invisible barriers which it doesn't fire past. I signed up even less for this shit. Wussed out.
>> Anonymous 03/04/10(Thu)00:11 No.3697657
>>3697450
>>3697519
What the fuck, I finished it and it wasn't scary or hard. After the invisible wall there is a level where the ceiling slowly moves down and you have to follow the arrow.
Next there is a guy just standing there, I shot him but I'm not sure if you are meant to or not.
Then I reached the end in which I was outside and surrounded by guys in blue who I assume were cops, I tried shooting them but nothing happened and when I approached them they shot me and the guy faded to black.
>> Anonymous 03/04/10(Thu)00:14 No.3697687
downloading SHI right now.
>> Anonymous 03/04/10(Thu)00:16 No.3697707
oh goddammit my graphics card is too shitty to play it
>> Anonymous 03/04/10(Thu)00:18 No.3697724
>>3697657
I didn't shoot the guy....because he looked like me. Bad mojo, man. So, I got to the end, and
(SPOILERS)
A rock or something fell and crushed me. woo.
/SPOILER
>> Anonymous 03/04/10(Thu)00:25 No.3697799
>>3697657
Played again and didn't shoot the person and I the end my dude muttered something about being the "god of mercy" and was crushed by a falling rock. This game sucks
>> anonymous 03/04/10(Thu)00:35 No.3697894
can you post pics of goat jump?
>> Anonymous 03/04/10(Thu)00:41 No.3697947
...

Eversion?
>> Anonymous 03/04/10(Thu)00:44 No.3697982
>>3697799
There's another ending. If you ignore the gun entirely, your character is bather in white light at the exit. They pass two golden crosses and see a man in a white robe. They ask, "Are you the real god?" And then the "god" pulls out the gun and shoots you.
>> Anonymous 03/04/10(Thu)00:58 No.3698110
>>3697982
Yet another, but the one might be a glitch.

SPOILERS!!!!
If you proceed without taking the gun, you encounter the god who shoots you. However, if you turn and start running away as soon as he fires the gun, it doesn't kill you. Bits of you fly everywhere, but your character's still there as well. "god" only fires the gun once. After that, he ignores you, and you're free to wander around...that said I couldn't find anything to do afterward. If you go to the right, you walk past god and eventually go offscreen into what seems to be an infinite section past what can be seen....and that's all I could find in that ending. Like I say, this could just have been a glitch.
/SPOILERS!!!
>> anonymous 03/04/10(Thu)01:04 No.3698174
where did u download SHI?
>> Anonymous 03/04/10(Thu)01:07 No.3698203
>>3695981
Link is here.
>> anonymous 03/04/10(Thu)01:13 No.3698259
thanks, is it any good?
>> Anonymous 03/04/10(Thu)01:21 No.3698342
>go to utorrent
>go to help
>about utorrent
>press t
>???
>profit
>> Anonymous 03/04/10(Thu)01:25 No.3698371
>>3698259
It's....interesting. All you can do is move left and right and use a generic action key. What makes it interesting are somewhat unusual puzzles and a damn weird story, if you could even call it that. Plus it has at least four endings, and a lot of room for experimentation.

Is it good, though? Not really, just interesting.
>> Anonymous 03/04/10(Thu)01:51 No.3698618
>>3695981

.exe

Mac :(
>> anonymous 03/04/10(Thu)01:52 No.3698631
hmmm i see, is there a ROM for "4"?
does anyone have a link too the video for killswitch?
>> Anonymous 03/04/10(Thu)01:55 No.3698659
>>3698618
vmware.
Played, not scary, creepy at best, and yes, the third switch only. Got three endings, god killed me, cops killed me, asteroid killed me
>> Anonymous 03/04/10(Thu)02:01 No.3698711
any one know of any scary/odd games to download
>> Anonymous 03/04/10(Thu)02:04 No.3698732
>>3698711
http://romhustler.net/download/n64/194
>> Anonymous 03/04/10(Thu)02:10 No.3698787
Shi kind of sucked.
>> Anonymous 03/04/10(Thu)02:27 No.3698905
>>3698787
totally read that as "shit kind of sucked."
>> Anonymous 03/04/10(Thu)02:28 No.3698919
     File :1267687699334.jpg-(22 KB, 319x312, Mansion_Of_Insmouth.jpg)
22 KB
Does anyone know the story for this game? The only thing I heard was it was one of the reasons discontinuation of the Virtual Boy, I was wondering if someone could elaborate.
>> Anonymous 03/04/10(Thu)02:45 No.3699048
>>3698919
The text near the bottom says:
Now, the door to fear opens!
>> Anonymous 03/04/10(Thu)02:49 No.3699086
can someone post a screencap or two of SHI? my computer won't run it
>> Anonymous 03/04/10(Thu)02:56 No.3699128
>>3698919
Most commonly used name is "Insmouse No Yakata." Google that and there's plenty of stuff about it. Apparently it was some sort of FPS, loosely based on Lovecraft's "Shadow Over Innsmouth."
>> Anonymous 03/04/10(Thu)03:17 No.3699245
>>3699086

i want this too, plz
>> Bango Skank 03/04/10(Thu)03:26 No.3699320
dreo
>> Muffin !HTHqYZv5xY 3/04/10(Thu)08:05 < No.3700631
I used to play this "haunted house" game when I was younger. It was on my mom's old Windows 3.0 machine. You would be trapped inside this haunted house, and you had till the clock stuck 13 to find all 13 keys to be able to leave. You'd meet ghosts, and you had to give them things like severed limbs (wtf?) and dead rats so they didn't kill you. It had really colorful graphics and was aimed at kids. I remember I could only play it for so long until I got too creeped out and had to save it for another day.
>> SteelNovember 03/04/10(Thu)09:11 No.3700776
>>3698919
It wasn't the reason for the discontinuation if i remember, it was just never ported to America.
http://www.youtube.com/watch?v=gRxWXh7DASQ
It's a fps released in japan based off of a low budget movie based off of a Lovecraft tale.
>> Sleepy !dExBTWluOM 3/04/10(Thu)09:25 < No.3700822
I received one of these for my PC that I won in a poker game. It was fucked up like these other ones. I want to finish reading the thread first.
>> Sleepy !dExBTWluOM 3/04/10(Thu)09:45 < No.3700919
Great thread, /x/. I love you for this and I might start coming back now that it seems like /b/ is filtering out/getting bored.

Anyways, onto the game I had. This is NOT creepypasta. It is real.

During my sophomore year of high school, I used to go on these occasional camping trips with a few friends to a place called Sunset State Beach in California. We would always play poker when it got dark to pass the time. I was with two of my friends the night it happened. I'll call them friend B and friend Z. B had gone to the bathroom while me and Z were getting the poker chips and money and all of the other shit set up to play when out of the fucking forest comes this guy. He had a huge beard and was wearing a backpack. He looked like he lived outside and smelled even worse.

(Cont)
>> Edward Nigma !TpUB5Sc4Pw 3/04/10(Thu)09:47 < No.3700929
Not sure if should be on /v/
>> Sleepy !dExBTWluOM 3/04/10(Thu)09:51 < No.3700957
So me and Z stared at him because he walked directly towards us. Occasionally a camper or two would walk through our site to get down to the beach for a night hike or something, and we would think nothing of it. Not this time.

This guy fucking SITS DOWN right next to Z and greets us all happily, and we just sat there sort of paralyzed in fear. We were like 16 years old and had no idea what the fuck to do. I assume B saw what was going on from a distance because he turned his flashlight off as he approached us to avoid being detected by this weird guy.

He said his name was Roger, but his friends call him Bryan. His full name was Roger Bryan King I think and he said he used to be a computer programmer/video game developer before he decided to take a "vacation."

At this point, B had been standing a few feet away and approached us cautiously. I don't know why he didn't fucking run away right then and there because I probably would. In hindsight, we all agree that we pretty much decided we were going to die, or this guy was at least going to try and kill us. He was acting way too weird and happy go lucky for us to be comfortable.

(cont)
>> noob !.RxwX6pTfw 3/04/10(Thu)09:53 < No.3700975
>>3700957

F5ing like a madman
>> Sleepy !dExBTWluOM 3/04/10(Thu)09:59 < No.3701004
Sorry it takes so long to get to the actual game, but the story surrounding it is just as fucking weird.

So we ask "Bryan" what company he worked for, and he replied "A small one" and sort of laughed it off. We asked him about games he's worked on and things like that and he kept beating around the bush and avoiding the questions. Finally, he asked to play poker with us.

We were scared as fuck, so we said yes. At the time I think B was trying to encourage the situation to be funny but it got very un-funny pretty soon.

This guy told us a story about how he found a body in the woods or something, and then we started the poker game. We all put in money, and this guy said he had none. We all insisted he didn't need any anyways but he said he'd feel guilty if he didn't pay up, so he sat there and thought for a few seconds before starting to go through his backpack.

At first, I was fucking ready to bolt, but he started to explain to us that he had a "test copy" of a PC game he'd worked on and that he kept it with him because it brings bad luck or its cursed or some shit. We all laughed at the story, including him, but then he got all serious and said that we could never play the game EVER if we won it, and we could only keep it as a souvenir from meeting him.

Then he laughed for a REALLY long time and said he was just kidding.

(Cont. I swear I'll get to the game soon. I just need to tell someone this story haha)
>> Sleepy !dExBTWluOM 3/04/10(Thu)10:04 < No.3701023
I know this story seems stupid and unbelievable because anyone would have run from him, but this guy was fucking charismatic. He was nice and even the weird body story he told us had us interested to some extent. He laughed a lot and through all the weird shit he did, I guess we all figured if we ran he'd just kill us faster, haha.

So we're playing poker and it gets down to me and him with around the same amount of chips. This guy was raping our chips the ENTIRE game and played with such skill and precision that I would believe that he was a pro player.

Then he starts losing. He makes stupid moves and bets WAY to much on single pairs, two pairs and even nothing. He plays it off like he's bluffing but when I talk to my friends (who were avidly watching the game and trying to cheer me on to beat this guy) they both agree that "Bryan" was throwing the game.

(cont)
>> Sleepy !dExBTWluOM 3/04/10(Thu)10:09 < No.3701050
Of course, as expected, I eventually won. He stood up, shook my hand, and said "Thank you."

This is when we were fucking scared, because out of NOWHERE he started crying. Then he walked away back into the forest (which was dark as shit).

Needless to say, we packed up our shit and took the four hour drive home. The whole way, when I wasn't driving, I stared at the thirty bucks and the CD I had in my hand. The CD was in a little plastic jewel case, and it was covered in dirt (or at least I hope it was dirt). On the CD, there was handwriting I couldn't understand on it. I'm pretty sure the title of the game was either "Coffin Box" or "Coffee Shop." C-Something and then a short, faded, scribbly word.
>> Anonymous 03/04/10(Thu)10:10 No.3701054
POST FASTER.
>> Anonymous 03/04/10(Thu)10:13 No.3701081
Don't do this to us, bro.
>> Sleepy !dExBTWluOM 3/04/10(Thu)10:14 < No.3701090
As soon as we got to B's house, we got drunk and passed out playing some racing game. I can't remember what it was.

When I woke up, they were still asleep. I looked at the time and we had slept through the entire next day and it was night again. I woke them up and long story short, we decided to go see what the game was at my house.

I invited my best friend at the time (I'll call her N) over because she knew WAY more about PC games than me. I was mostly a console gamer. She shows up, and we all pop in the disc.

The first thing that showed up was a little screen with no text and an "Okay" confirmation box. I was worried it was a virus, but I was going to get a new motherboard soon anyway so I clicked it.

As soon as I fucking click it, my windows media player or whatever the program was at the time started playing this LOUD blaring song. It was so buzzy and filled with bass that you couldn't even hear what was going on. I turned it down and it was some sort of low, ominous "boom-ing." It sounded like a heartbeat slowed down ten times and lowered in pitch.

(cont)
>> Sleepy !dExBTWluOM 3/04/10(Thu)10:20 < No.3701136
After the media player thing was taken care of, we went to the game window, which was VERY VERY small and you had to squint and get really close to the screen to see. All it was was an endless forest, with a bunch of what I assume was fog because it made the whole "map" fade. It was this sort of third-person point and click adventure thing, but at the same time there was a crosshair that you couldn't move around.

The graphics were sort of 3d-ish but it looked more like boxes than figures. The scenery was definitely a forest though, with brown rectangular trunks of trees with green boxes being leaves.

Eventually you come up to a cabin. The cabin was scary to me because I am scared of two things, and one of them is creepy cabins in the forest. You'll find out the other one when I get to the next "area." Ugh.

You approach the cabin, and WMP turns off and the game starts playing the music on its own. At this point, the cabin is tiny and hard to tell where the door is. As you get closer to the cabin, the blary music stops and you hear that weird, 8-bit groaning. The best way to describe it would be if a NES game tried to emulate a groaning sound.
>> Sleepy !dExBTWluOM 3/04/10(Thu)10:24 < No.3701160
The game felt more like an interactive movie because all you did was walk until you got to a cabin, and then you walked until you approached it, and then once you approached it, it was to small to see a door. The window was about as small as maybe 1/32 of the monitor.

All of us were fucking huddled around my 1240x680 screen trying to see what was going on when fucking BAM. A weird scream played and the window maximized. At this point, we were all laughing at each other for jumping like little bitches, but we got quiet again and tried to find the door. I pressed left to strafe around the house, and the music got really weird when I passed the windows, sort of like someone talking or at least trying to talk through them in a weird "singing" groan.
>> noob !.RxwX6pTfw 3/04/10(Thu)10:29 < No.3701191
>>3701160

I neeeeeeeeeed it. This is some delicious OC.

It is OC, right? And is this legit or fiction?
>> Anonymous 03/04/10(Thu)10:30 No.3701192
     File :1267716602856.gif-(12 KB, 100x100, F_5.gif)
12 KB
>>3701160
>> Anonymous 03/04/10(Thu)10:32 No.3701201
>>3700631
I played this game too! I still have it but...bad memories. Like with that ghost dude who would show up at random.
>> Sleepy !dExBTWluOM 3/04/10(Thu)10:33 < No.3701208
(almost done)

It took about five minutes to realize that you had to approach the window and press the action button to get inside. The screen went blank and the music stopped for a second, and then loaded up a low-res picture of a cabin interior hallway with a set of stairs on the right.

You could see a woman standing at the top of the stairs who was wearing a peach colored dress and had really white skin. Her eyes were completely black and kind of looked sunken but I couldn't tell. At this point everyone was fucking silent.

Then, the girl fell down the stairs. This wouldn't have been as scary if it was just an animation, but it was like this strange, real-looking stop motion body falling limp and rolling down a set of stairs. When she reached the bottom, you could see a face in her dress and you realized it was made out of skin.

We all pretty much didn't want to play anymore. I clicked and pressed buttons and got the fuck out of there. Eventually I found a back door to a lake, and got into some kind of boat or canoe. The view shifted to overhead and I must have rowed for two minutes out into the lake until I saw some HUGE shadow come under the canoe. Then there was some other really low-pitched sound, then a high pitched squealy sound and then the screen said END.

The END faded away and the option to REPLAY came up with "Y/N?"

I pressed Y and hit enter and it said "INSERT DISC 3." I never played that game again, because my other phobia is open water and that game seemed to be fucking forged out of my own fear. It scares me just writing this, and I hope one day I find the disc to analyze/share this game. B, Z, and N don't talk about it much either except to tell the story at parties and stuff.

I know Bryan is out there laughing his fucking head off somewhere in the forest.

Sorry for such a long, drawn-out story /x/. Thanks for those of you that read it. :)
>> Sleepy !dExBTWluOM 3/04/10(Thu)10:36 < No.3701221
>>3701191
This is one hundred percent legit, and as much as it scares me, I can go back to my old house in the attic and look for the CD sometime in the summer.

I'm sure I'll find it. Fuck, that was the single most absurd and scary experience of my life and it keeps me awake all the time. I know it does the same for B and Z and I know N would have too, but she killed herself that same year. I know it had nothing to do with the game (I'm not claiming it did) but shit, she seemed to get the worst out of it.

Also, another weird thing is that B, Z, and I can not agree on what color the "main character" was. All we CAN agree on is that he was wearing that Dick Tracy style detective's hat.
>> how do i tripfag? 03/04/10(Thu)10:44 No.3701290
>>3701221
love you, Sleepy. real or not, that's a great story! I hope you can find the CD and upload it. would be a awesome piece of OC. :D
>> Anonymous 03/04/10(Thu)10:45 No.3701292
bumping non-shit thread
>> Sleepy !dExBTWluOM 3/04/10(Thu)10:45 < No.3701298
>>3701290
I love you too!

Haha, I will be going back to my old house in May, and now I'm determined to find it so I can upload it for /x/'s viewing pleasure.
>> SteelNovember 03/04/10(Thu)10:46 No.3701302
How many discs were there? If it said "Disc 3" that implies that there were 2 earlier discs? And why would a game of that small resources (you said everything was blocky) require 1.8GB? (700MB/disc) N64 games hold 64MB (hence the name) and they hold a graphics that are better than simple cubes.
>> Anonymous 03/04/10(Thu)10:50 No.3701322
>>3701302
You can bloat something with bullshit. Like saving something as a 32-bit png when a 50% compressed jpeg will look exactly the same, but be 2,000 kbs smaller.

Same thing with blu-ray discs. You could fit an entire trilogy on one WITH BONUS FEATURES but they bloat it up with bullshit for some reason.
>> Sleepy !dExBTWluOM 3/04/10(Thu)10:50 < No.3701325
>>3701302
That's what N said. She said that she thought all of the disc's data was on one disc, but when I inserted it, I guess it went straight to Disc 2 and I couldn't find Disc 3. Also, when we looked at the actual files on the disc, it didn't look like there was data that was separated by "discs." I was a lot less computer-savvy then though, so I may be wrong.

Now that I think about it, the graphics thing is a good question. I mean at the time I never thought about it but the graphics were WAY below what the "game" was capable of. I just want to know if it was some experimental art thing or maybe some crazy guy who knows how to make computer programs and games?

Either way it preyed upon the only two images that truly scare me.
>> how do i tripfag? 03/04/10(Thu)10:52 No.3701334
>>3701302
probably only used the discs as 'placeholders', and for what it looks, the game was already a 'scary' joke. I'm sure that there isn't any disc 2 or 3.
>> Anonymous 03/04/10(Thu)10:52 No.3701335
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>>3697071
splatterhouse 3? one of my favorites!
http://www.youtube.com/watch?v=utD2FbvaxG0
anyone on /x/ who hasn't played the splatterhouse series should srsly check them out
>> SteelNovember 03/04/10(Thu)10:52 No.3701338
>>3701322
Makes sense, and it was a test copy. But Sleep only mentions there being one disc.
>> Sleepy !dExBTWluOM 3/04/10(Thu)10:54 < No.3701344
>>3701334
I hope it was just a joke. That shit scarred me.
>> ‮ Anonymous ‪‪‪‮‪‪‬‬‬‬‬ !6sS506WEMY 3/04/10(Thu)10:54 < No.3701349
Oh shit.. I just remembered a PC game my cousin had. Id tried to block it out.

..motherfucker
>> Anonymous 03/04/10(Thu)10:56 No.3701372
Let's archive it, goddamnit.
>> Anonymous 03/04/10(Thu)10:56 No.3701377
>>3701302
crazy programmer made it dude!!! he may had as well used 10 blue rays!
>> SteelNovember 03/04/10(Thu)10:58 No.3701387
If you could find that disc, that could prove promising. I know you said it was traumatic for you, but if you could rip it, we could throw it to the hordes on /v/ as a "challenge" involving they screen capture it. Those mongrels will tear through it yelling "shit sucks needs more grimdark needs less grimdark etc" yet it will allow the rest of us to analyze the contents.
>> how do i tripfag? 03/04/10(Thu)11:00 No.3701397
now I remember a game that I used to play with the MAME emulator... it's called Chiller, and it's a simple shooter where you've got to get points and the typical stuff. the creepy turn is that the scenarios are all really goreish (torture chamber, for example), and you shoot to HELPLESS PEOPLE BEING TORTURED TO GET POINTS ON THE VERY FIRST LEVEL!
the other 4 or 5 aren't that hardcore and features typical clichè horror monsters, but still pretty disturbing.

http://en.wikipedia.org/wiki/Chiller_%28video_game%29
>> Sleepy !dExBTWluOM 3/04/10(Thu)11:01 < No.3701408
>>3701387
Haha, fucking /v/.

"FLYING IS FOR FAGS MORE BONES SHOULD BE BREAKING."

I feel like now that I know what to expect, I could handle it better. Also, I might be able to find the old sound file from the initial "WMP incident" where it opened up the media player. I might have saved it on my old computer. I can't remember.

All of my other sound files sounded fucked up after I played that game. They were all scratchy.
>> Anonymous 03/04/10(Thu)11:02 No.3701413
Sleepy, I also love you. I've been F5ing this thread since yesterday and what scares me the most is eletronic terror (BarelyBreathing.exe, oh god...). Kudos to you.

But now, I remember when I was a little kid, there was this SNES game I was dead afraid of. I played it in an emulator, and I remember the start animation told us the story of someone lost/abandoned, and there was a screen showing this someone looking to a road in the middle of the night, and the text "Home...?" appearing in white letters. I don't know why, but it fucking scared me for some reason or another. I tried to find this game about two years ago (I used those CDs ROM mash-ups, so it MUST be there, still) but no luck.
>> Sleepy !dExBTWluOM 3/04/10(Thu)11:03 < No.3701424
>>3701413
I love you too, kind anon.

I need to find that disc.

And for some reason, that game sounds familiar to me.
>> Anonymous 03/04/10(Thu)11:09 No.3701455
>>3701413
>BarelyBreathing.exe
Care to elaborate?
>> how do i tripfag? 03/04/10(Thu)11:10 No.3701461
>>3701455
creepypasta. posted a lot lately on /x/.

http://www.creepypasta.com/forums//viewtopic.php?t=12768
>> Sleepy !dExBTWluOM 3/04/10(Thu)11:14 < No.3701482
You know, sometimes I wish there were more people on /x/ who could create this stuff we make creepypasta about. I mean, I hate being scared in real situations, but I fucking LOVE being scared from games/movies/etc but there just aren't any good ones anymore.

Then I come here to /x/ and get scared shitless by text.

I love you all.
>> Anonymous 03/04/10(Thu)11:18 No.3701503
>>3701482
Let me second that.
That creepy site list that was posted here yesterday also scared me shitless. I'm such a wussy...
>> Sleepy !dExBTWluOM 3/04/10(Thu)11:19 < No.3701507
>>3701503
Creepy site list? I'd love to see that. Do you still have it?

Or maybe anyone else?
>> Anonymous 03/04/10(Thu)11:20 No.3701512
has this been archived yet?
>> Anonymous 03/04/10(Thu)11:21 No.3701518
The guy in Sleepy's story coming out of the woods reminds me on the story a guy posted on her awhile ago about basically almost being raped by some pyscho in the woods who had buttons pinned through his skin and was living in a drain pipe at the edge of town.
>> how do i tripfag? 03/04/10(Thu)11:23 No.3701529
>>3701512
yep.
http://4chanarchive.org/brchive/dspl_thread.php5?thread_id=3695159
just waiting to be reviewed.

>>3701503
thirded. also, most of those NES games seem pretty easy to recreate in flash, with 8-bit sound, graphics and such.

>>3701507
could be this?
http://www.netliberty.net/dreamachine.html
http://www.feastofhateandfear.com/archives/john.html
http://www.nobodyhere.com/justme/me.here
http://www.dream7.com/
http://www.vhemt.org/
http://www.absurd.org/
http://objectiveministries.org/kidz/
http://www.beautyinchaos.com/
http://www.freewebs.com/thekingofwolves/index.htm
http://www.entrances2hell.co.uk/
http://members.shaw.ca/csstrowbridge/Tulzscha/Information.htm
>> Anonymous 03/04/10(Thu)11:24 No.3701530
>>3701507
I've only saved http://www.absurd.org/ and http://www.dream7.com/ . The original thread, >>3695479, 404'd. I hope it has been archived.
>> Anonymous 03/04/10(Thu)11:24 No.3701534
>>3701529
Goddamn, I'm such a slowpoke.
>> SteelNovember 03/04/10(Thu)11:25 No.3701535
>>3701455
I have the creepy pasta for barelybreathing.exe if you want it.
>> Anonymous 03/04/10(Thu)11:25 No.3701539
Somewhat related to games.
Can someone make heads or tails of this?
http://invisiblegames.net/
>> Anonymous 03/04/10(Thu)11:28 No.3701553
>>3701535
That would be most appreciated kind sir.
>> Sleepy !dExBTWluOM 3/04/10(Thu)11:28 < No.3701555
>>3701529
>>3701530
Thank you kind sirs. Also, holy shit I am in an archived thread. :D

>>3701535
I'd like to see it if you have it.
>> Anonymous 03/04/10(Thu)11:29 No.3701561
>>3701535
Actually never mind this >>3701553 I didn't see that >>3701461 had already posted it. Thank you anyway.
>> SteelNovember 03/04/10(Thu)11:30 No.3701564
Commencing dump:
They say when you take a picture of someone you capture their soul in the camera. They also say if you print it off, that picture contains the soul itself and you can control them with it.

I'm not sure where to start. Do you know what the Primordial Soup is? A veritable ocean of elements, all floating around randomly. And through millions of years of time, eventually the right set of random circumstances came to pass, and the elements were able to connect together and form the worlds first single cell organism.

Now that's a really boiled down version of it but I'm sure you get the gist of it. Fast forward a few billion years to the early 1990s, when internet use began to rapidly accelerate. Every home had a computer, and new connections between computers were opening on a by the second basis.

Trillions of bytes of data began to transfer around the world at the speed of light, music, text, sound, and most importantly; pictures. Now if, when you take a picture of someone and capture their soul, what happens when that picture is converted to data and placed on a hard drive? Does the soul follow? 15 years later we believe so. We believe that when you take a picture of someone and upload it onto your computer, alongside the image data a blueprint of the person's soul itself is imprinted on the file itself.
>> SteelNovember 03/04/10(Thu)11:31 No.3701565
Look at your pictures folder. How many souls reside in that folder alone?

That's just the beginning though. These soul blueprints each retain pieces of a puzzle, parts of the soul itself as well.

Recently a group of hackers, who referred to themselves as the Cardinals, took an interest to this theory and began experiments. They found anomalies within the binary sequences of images based on similar features of the person they had taken a picture of. A binary DNA if you will.

Now these hackers had come to posses a set of three extremely important data files. One avi, one jpeg, and one .mp3, each of which possessing interesting unexplainable qualities.

The first, cradle.avi, depicts what appears to be a group of teenagers with a low quality video camera, exploring the basement of a house. The quality of the video is distorted completely beyond any comprehensibility, and the video is very low quality. For most of the video the camera is passed around the group, handed back and forth and jerked around too much to make anything noticeable out.
>> Sleepy !dExBTWluOM 3/04/10(Thu)11:32 < No.3701569
>>3701561
Oh shit, didn't see that. Haha.
>> SteelNovember 03/04/10(Thu)11:32 No.3701570
But near the end the camera turns at an odd angle, and you can semi clearly make out a young girl standing in the corner facing the wall. Her hair is long and black and she is wearing some form of white dress. You only see her for a split second but many people who have seen the video claim there just seems something wrong with her. A bit deformed but not in a way anyone can explain.

But the truly peculiar property of this video is what happens to the users computer at the end of it. On the last second of the video, if not already so the video will force full screen itself. Along with this you are left with a one second looping clip of a window in a wall. It loops 15 times, and then the girl is seen again, standing on the other side of the window with her back to the viewer, slowly wavering back and forth. After a few moments the video ends and the user's computer permanently shuts down.

Inspection has shown that the entire registry becomes completely corrupt, requiring the user to do a total wipe and reinstall.
>> SteelNovember 03/04/10(Thu)11:33 No.3701574
The second file is known as needles.mp3. This sound file, when played, plays for about 3 minutes. It is extremely distorted. One can occasionally make out some form of voice talking, but most of the sound is some form of growling, rolling crackled roar.

Users who listen to this file often experience extreme nausea and loss of balance for a brief period of time.

The final file is known as burningman.jpg.

The file name has nothing to do with what the actual picture depicts. Instead it just displays a haphazard mess of overlayed and meshed images of dolls and a hallway. There also seems to be an image of a man standing with his head cast down in the background, but the image is too distorted to make anything out, much like the other files.

The image, when downloaded and opened on a users desktop, will proceed to stay permanently open on whatever program it is opened through. Not only that, the program becomes disabled. Nothing else happens, the image just permanently sits there on your desktop, unclickable, unminimizable, and your just left there with the mans invisible gaze staring at you.
>> SteelNovember 03/04/10(Thu)11:33 No.3701578
From what the group of hackers were able to discern, this file seems to have precompiled into the data something along the lines of Cmdow. Yet, as complex and intricate as the program is (it works across all OS platforms) no one knows who the original creator is. In fact, few people have heard of it as the file is uncopyable nor sendable.

This in fact further adds to the mystery, as often receivers of this file will obtain it from random anonymous emails, posted on forms on a download link. Posing the question, how was that poster able to upload it?

If you ever see any of these files, refrain from downloading ANY of them. They all have varying detrimental effects on your computers, from practically taking out your whole registry, corrupting system 32, freezing your mouse or crashing your computer.
>> SteelNovember 03/04/10(Thu)11:34 No.3701584
Now onwards:

This group of hackers, the Cardinals, took to analyzing these 3 files and comparing their odd behaviors. They had heard of other such odd files, images, data, etc, but were never able to get their hands on them. At least as far as we know, though rumour states they in fact were able to locate and collect all of the known files like the original smile.jpg, barbie.jpg, even suicidemouse.avi. Not even the grifter was able to escape their grasp, rumour states. But rumour also states the grifter video even exists, but thats another story.

Nonetheless, all these files in hand, the group lined the files up and begin to meticulously work through the binary one 0/1 at a time, checking for similar strains and series of binary that matched.

And they did manage to successfully do so, at least legend states. The result were 7 individual execute files that did nothing. Simply a gibberish pile of 0s and 1s. They endless puzzled over the files, each tackling an execute each. They decided to name them after themselves, Lust, Gluttony, Greed, Envy, Sloth, Wrath, and Pride.
>> DundunDUN SteelNovember 03/04/10(Thu)11:35 No.3701587
At last they attempted to line the files up. Remarkably, something odd happened. The copies of the files quite suddenly meshed together. The result was a single complete Execute, already named.

“BarelyBreathing.exe”

And what of this file? Well not much else is known after that point. They were too smart to just execute it. They analyzed the file every possible way. Hex, binary, conversions, anything to figure out what this odd file would do.

To no avail, even after forming together it was an even bigger jumble of 1s and 0s and made no more sense than the separate executes.

They backed the file up on a flash drive and proceeded to run it. That was the last command found run on their destroyed computers a week later. Their corpses had been disfigured beyond recognition. Description of the corpses stated that it almost seemed as if they had been brutally slashed across their faces and arms. Every square inch of skin that had been bare had been mutilated. Almost microwaved and then sliced repeatedly by a micro thin razor.
>> SteelNovember 03/04/10(Thu)11:36 No.3701590
The government attempted to hush up the event, but there was some media leakage, and because the Cardinals had been keeping a blog amongst themselves and a few close friends (its closed down and deleted now so don't go trying to find it) it quickly spread out as per what they had been attempting to accomplish. And if it was or was not related to their terrible deaths.

And what of the flash drive? A friend, who knew of its existence, later checked the home of the group and was unable to find it. According to reports the drive was found in the pocket of one of the group and had been taken into custody by the police, and then simply vanished.

The trail continues on, far more though. The file resurfaces every few weeks around the globe. Governments attempt to cover it up but some media leaks out, of course. Look to the news for people mutilated in their own homes by a “murderer”, their computers stolen, etc.

And if you ever get a cryptic email with an attachment labelled BarelyBreathing.exe, for fuck sakes DO NOT OPEN IT!
>> SteelNovember 03/04/10(Thu)11:37 No.3701592
Dumping complete!
>> Anonymous 03/04/10(Thu)11:38 No.3701593
>>3701592
Let me brofist you.
>> SteelNovember 03/04/10(Thu)11:40 No.3701603
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>>3701593
>> Sleepy !dExBTWluOM 3/04/10(Thu)11:44 < No.3701625
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Best thread I've seen on /x/ for at least fifteen years.
>> Anonymous 03/04/10(Thu)11:45 No.3701630
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Holy shit you guys have made /x/ fun again.
I love you all.
>> Anonymous 03/04/10(Thu)11:47 No.3701641
I wonder if there are really any files that fuck with ya. I get tired of all this talk, but no proof. I wouldn't mind being microwaved if it meant being genuinely scared.
>> Anonymous 03/04/10(Thu)11:48 No.3701647
>>3701592
thnaks m8! it owned
>> Anonymous 03/04/10(Thu)11:49 No.3701649
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26 KB
>>3701630
THIS. /x/ was shit but this thread is so BEAUTIFUL.
>> Sleepy !dExBTWluOM 3/04/10(Thu)11:50 < No.3701663
>>3701630
>>3701649
I'm lucky as hell to come back to /x/ on the night it gets another fun thread.

:D :D :D :D :D
>> Anonymous 03/04/10(Thu)11:53 No.3701679
Although all of the games here are creepy, Killswitch is by far the best
>> Anonymous 03/04/10(Thu)11:54 No.3701687
>>3701679
Agree. I don't know why, but that "... Porto and her beloved Ghast" made me lose my sleep. I want so much to know what happens...
>> Sleepy !dExBTWluOM 3/04/10(Thu)11:56 < No.3701695
>>3701679
>>3701687
Yeah, I just wish someone would go through and make these.
>> SteelNovember 03/04/10(Thu)11:56 No.3701697
>>3701663
Same here. Before lastnight/today, it'd been over a year.

>>3701641
Yes and no. Yes there are files that will fuck with you, but they only do damage to your computer. I know the ones mentioned are supposedly embedded viruses (except smile.jpg)
>> Anonymous 03/04/10(Thu)11:57 No.3701699
>>3701687

Not just that. The story, the weird gameplay, the tortures, the deletion. It's not really creepy, but it's so odd it makes it creepy. I want that game. Badly.
>> Anonymous 03/04/10(Thu)11:57 No.3701706
>>3701695
Another thing I didn't understand: Why was Yamamoto crying? Mis-reading, I thought the characters were behind him but then I remembered Ghast was invisible and re-read that. What could have happened, what could have happened...
>> Anonymous 03/04/10(Thu)12:01 No.3701727
Here's another game from the makers of Killswitch
http://invisiblegames.net/archives/what-happened-to-agent-small/
>> Sleepy !dExBTWluOM 3/04/10(Thu)12:04 < No.3701740
Well, I'm going to go to sleep now that the sun is up. Thanks /x/. I'll check in a few hours to see if anything new happened. See you all around hopefully!

I have renewed hope. :D
>> SteelNovember 03/04/10(Thu)12:07 No.3701757
>>3701706
I think he was so daunted by the game, he couldn't even start.
>> Anonymous 03/04/10(Thu)12:13 No.3701794
>>3701727
Magnificent. I'd like to know if this Karvina company was real. I did a Google search for the Karvina Corporation, but it just gave me the Invisible Games link and a bunch of stuff about the actual town of Karvina.
>> Anonymous 03/04/10(Thu)12:17 No.3701817
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Hurr
>> Anonymous 03/04/10(Thu)12:18 No.3701829
can we archive this?, i got to go and i really need to read this thread D:
>> Anonymous 03/04/10(Thu)12:21 No.3701846
>>3700631
>>3700631
Fuck yes, Gahan Wilson's The Ultimate Haunted House.
It rocks so fucking hard.
>> Anonymous 03/04/10(Thu)12:21 No.3701847
>>3701706
maybe the game didnt work or something,hell paying over $700,000 isnt cool.
>> Anonymous 03/04/10(Thu)12:24 No.3701867
>>3701817
what the I don't even
>> Anonymous 03/04/10(Thu)12:32 No.3701928
>>3701208
>>B, Z and N don't talk about it
>>B, Z and N
>>and N
>>N

>>N killed herself that same year
>>N killed herself
>>killed herself

>>N

>>killed herself

OH GOD
>> Anonymous 03/04/10(Thu)12:33 No.3701933
>>3701817
http://pokec.azet.sk/porto881

The plot thickens.
>> Anonymous 03/04/10(Thu)12:35 No.3701945
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More
>> Anonymous 03/04/10(Thu)12:40 No.3701996
>>3701945
It was supposed to be b/w.
The only red was the Soviet inspectors' jackets.
>> Anonymous 03/04/10(Thu)12:40 No.3701997
Bamp
>> Anonymous 03/04/10(Thu)12:41 No.3702010
>>3701945
Is that an elbow?
Aside from the spriting that doesn't looks like a normal game sprite and the red colour, pretty cool.
>> Anonymous 03/04/10(Thu)12:43 No.3702028
>>3701996

It doesn't seem that way on the pics!
>> Anonymous 03/04/10(Thu)12:44 No.3702045
>>3702028
>>DERP DERP DERP DERP DERP
>> Anonymous 03/04/10(Thu)12:44 No.3702047
>>3702010

I made it in 5 minutes in paint, using a touchpad. Thanks.
>> Anonymous 03/04/10(Thu)12:46 No.3702060
>>3702010

I'm a complete idiot. I admit it. I tend to mix "elbow" and "ankle" pretty occasionally, I fail. Go ahead, rage me now
>> Anonymous 03/04/10(Thu)12:49 No.3702082
>>3702060
Nah, Anon, it's cool. I just lol'd a bit when I saw it.
>> Anonymous 03/04/10(Thu)12:51 No.3702112
>>3701846
/r/ a torrent/rapidshit
I've been searching the net but the closest I've been to real results was a year old RS link.
>> Anonymous 03/04/10(Thu)12:55 No.3702149
bumping a good thread, combatting the cancer.
>> Anonymous 03/04/10(Thu)12:57 No.3702174
One thing though, I really don't get this Invisible Games site. They tend to write about creepy stuff, but sometimes they ruin it with something so retarded (i.e. Porto's fluctuating size), it creeps you out even more.
>> Anonymous 03/04/10(Thu)12:58 No.3702185
>>3702112
http://torrents.to/search/btjunkie/Gahan%20Wilson%27s%20The%20Ultimate%20Haunted%20House
Success for anyone else who is interested.
>> Anonymous 03/04/10(Thu)12:59 No.3702195
>>3702174
Try clicking on the big pictures to the right of the text.
>> Anonymous 03/04/10(Thu)13:02 No.3702215
>>3702195
>>3702195

Holy shit holy shit holy shit
>> Anonymous 03/04/10(Thu)13:09 No.3702280
http://invisiblegames.net/archives/the-loneliness-engine/
lol its like a retro 4chan.
>> Anonymous 03/04/10(Thu)13:10 No.3702297
>>3702280


Yeah, this site has some mid-quality creepy stories
>> Anonymous 03/04/10(Thu)13:14 No.3702329
>>3701335

funny game,. it's coming out Q3 2010 for PS3 & 360
>> Anonymous 03/04/10(Thu)13:59 No.3702722
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>>3702195
>> Sleepy !dExBTWluOM 3/04/10(Thu)14:14 < No.3702838
This thread is still going.

I could cry. :)
>> Anonymous 03/04/10(Thu)14:26 No.3702957
>>3702838

I know, I got back from class and was like. holy shit.
>> Sleepy !dExBTWluOM 3/04/10(Thu)14:28 < No.3702977
>>3702957
Reminds me of the times when /x/ was awesome without all the /b/ in it.
>> Anonymous 03/04/10(Thu)14:29 No.3702982
STILL ALIVE
>> Anonymous 03/04/10(Thu)14:36 No.3703042
>>3702977

True dat.
>> Anonymous 03/04/10(Thu)14:48 No.3703138
I want to make some of these games. Or illustrate fake "cover art" for them.
>> Anonymous 03/04/10(Thu)15:47 No.3703816
>>3701413
I'm that anon. Let me elaborate on my creepy 16-bit games experience: I had those mash-up CDs and there were a lot of games in them, right? Some were normal games, other were corrupted, etc. Let's call the game I talked about in the last post "Home". Upon research, I've remembered the name "Family Feud" and then "Family Dog" (The two things are linked in my mind because I remember searching for Family Feud before, trying to find the game's name). Family Dog was a strange game (just look at that dog, for fuck's sake), but it wasn't the one I'm talking about, even if, yes, Family Dog has the "Home...?" text if I'm not mistaken.

Now that I've come to think, probably that game was a ripoff of Family Dog or something like that. I definitely remember the person looking at the road, the "Home...?" appearing, and the first level was in a dark forest. There wasn't much to do. You could walk, climb the branches, things like that... I think it was raining too, but I don't remember well. There were no enemies on the screen. Just walk. Walk, walk, climb, climb on branches, on rocks, walk...

It scared me a lot because a) It didn't made any sense. A game is supposed to have a start and an end, no? At least the games back then... You just had someone lost (And creepy, I'm remembering it as I type this, I think s/he had an overcoat), a forest, loneliness and... Yes, the loneliness. This is the b). The despair it passed was enormous. As a kid, I used to play games where you were never alone: Sonic had Tails, Mario had Yoshi and Luigi, Link had the fairies, the ninja turtles had the other ninja turtles... Everyone had someone, or at least an enemy to kill. But in this game, no. You were alone. Alone and lost and a bit hopeful. Urgh, that still creeps me.

And I still can't find Home... If I find it someday, I'll be sure to upload.
>> Anonymous 03/04/10(Thu)15:57 No.3703906
bumpppp

comments

by anonymous | 2012-04-07 03:20:29 UTC

Two years later...
Wow. This is an amazing thread. I read the whole thing! And just because I looked up the Lavender Town Syndrome. You guys are SUPERSPECIALAWESOME! XD

by anonymous | 2012-04-22 16:49:15 UTC

my god, I wish this thread would continue, it is SO FREAKING EPIC! :D But seriously, to think, I started out on Know Your Meme on the Lavender Town Syndrome page,and I found the link this forum. :3 Not to mention I ended up reading THIS ENTIRE. FLIPPING. THREAD. You guys are awesome <3

by anonymous | 2012-06-26 03:06:13 UTC

<-- same as those two. /cries


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