Scaring/Spooking PC's
dusty_thoreau 02/07/12(Tue)14:32 No.17844400
ITT: We come up with ways to scare our players
So I'm still working on my backburner Silent Hill game and I realized that because it is a town, the town has it's own multiple stories. And there are only SO MANY "husband kills his whole family" houses that you can use, namely just one. I don't expect to use only material from the games but also some from my own and/or other materials.
Also I know I don't have to do every house because in the game most of the doors were locked.
I like the subtelty of scaring; you start with a "small wrong," something that normally wouldn't be what it is when you see it, like say, an old clock on the wall with it's minute hand missing. Then as the tension is very strong, you bring out the big wrongs, like a wall where a door used to be, or, hence my campaign, the world turns to rust and blood.
Subtlety and pacing is key. I thought up a scenario for one of the houses. Before the PC's go in, they notice that part of the house is destroyed in the front, revealing half of a room broken from the home. Speed up through the PC's going through the house, after hearing the creepy bumps and yelling coming from upstairs, one of the players witnesses a man hunched over a woman thrashing on the floor, dragging her down the hall into the room at the end and slamming the door. Her cries for help, if they move the player, will cause them to want to get into the room and help her, but it's locked. They bash the door repeatedly, to the point where they end up falling out of the house: the room wasn't really there, you are now going to break your leg falling outside.
Watcha think?
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Anonymous 02/07/12(Tue)15:13 No.17844772humblebump |
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Anonymous 02/07/12(Tue)15:40 No.17844999 File1328647221.jpg-(676 KB, 898x1280, tumblr_lnw5iteS2j1qa53iw.jpg) ![]() I've found that spontaneous signs of violence keep the players on edge. Players walk through a room and then hear a loud thrashing. They come back and the room is trashed. Sounds simple, but can be very unnerving. |
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Anonymous 02/07/12(Tue)15:46 No.17845054Check out the ''Dozen ways to screw with your PCs'' thread on KULT- rpg http://www.kult-rpg.com/forum/ |
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Anonymous 02/07/12(Tue)15:48 No.17845079 File1328647691.jpg-(201 KB, 640x518, 1328540916797.jpg) ![]() >>17845054 |
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Awake !!5frcmwAIRBT 02/07/12(Tue)16:56 No.17845872That depends. How far are you willing to go to scare your players? |
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Anonymous 02/07/12(Tue)17:00 No.17845931>>17845054 |
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Anonymous 02/07/12(Tue)17:04 No.17845988>"husband kills his whole family" |
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Anonymous 02/07/12(Tue)17:12 No.17846111I have GM'd enough CoC to know some sure fire ways to fuck with peoples heads. |
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Anonymous 02/07/12(Tue)17:14 No.17846135>7. A crazed street prophet yells at PCs incoherently. Only the information he gives will be crucial at a later time. |
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Anonymous 02/07/12(Tue)17:17 No.17846178>>17846111 |
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Anonymous 02/07/12(Tue)17:23 No.17846257Dead animals in the road that have been there for a long time, that are gone with no trace. I mean not like cleaned up, I mean no blood traces on the road, no skid marks nothing. Just dead things there one day, gone the next, back in a few days in the same spot. |
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Anonymous 02/07/12(Tue)17:24 No.17846268Edited for extra scaryness. |
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dusty_thoreau !dlBx6XtTxs 02/07/12(Tue)17:25 No.17846287 File1328653532.png-(35 KB, 700x250, 20111220.png) these are fucking incredible guys, really, /tg/ is a fucking awesome board. thank you so much! |
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Anonymous 02/07/12(Tue)17:26 No.17846296>>17846268 |
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Anonymous 02/07/12(Tue)17:29 No.17846335Lifted from some other thread, didn't save it. Works in combination with other mindfuckery. |
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dusty_thoreau !dlBx6XtTxs 02/07/12(Tue)17:30 No.17846342>>17846257 |
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Anonymous 02/07/12(Tue)17:31 No.17846355>>17846178 |
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dusty_thoreau !dlBx6XtTxs 02/07/12(Tue)17:31 No.17846363>>17846335 |
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Anonymous 02/07/12(Tue)17:31 No.17846364If your PCs have a back-story, take a seemingly small or insignificant detail from said back-story and either corrupt it or present it in a distorted way. Anything uncanny is first familiar (and subjective) and that's what makes it so strange and out of place. |
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ROW ROW FIGHT DA POWAH 02/07/12(Tue)17:36 No.17846416Have them dream lucid dreams without them knowing. |
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Anonymous 02/07/12(Tue)17:37 No.17846431Minor suggestions, but things moving that shouldn't move/change is good for atmosphere. |
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Anonymous 02/07/12(Tue)17:38 No.17846432>>17846416 |
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Anonymous 02/07/12(Tue)17:38 No.17846436>>17846342 |
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Anonymous 02/07/12(Tue)17:39 No.17846445>>17846431 |
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dusty_thoreau !dlBx6XtTxs 02/07/12(Tue)17:40 No.17846467 File1328654411.jpg-(185 KB, 500x334, o237953845083.jpg) ![]() >>17846355 |
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Anonymous 02/07/12(Tue)17:40 No.17846471>>17846431 |
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Anonymous 02/07/12(Tue)17:42 No.17846486>>17846431 |
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Anonymous 02/07/12(Tue)17:44 No.17846516 File1328654677.jpg-(38 KB, 500x281, 87489537489.jpg) ![]() >>17846431 |
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Anonymous 02/07/12(Tue)17:45 No.17846530>>17846467 |
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Anonymous 02/07/12(Tue)17:48 No.17846561>>17846486 |
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Anonymous 02/07/12(Tue)17:48 No.17846563There are signs of people entering or walking around a place that should be safe. |
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ROW ROW FIGHT DA POWAH 02/07/12(Tue)17:49 No.17846575>>17846432 |
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dusty_thoreau !dlBx6XtTxs 02/07/12(Tue)17:50 No.17846588>>17846530 |
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Anonymous 02/07/12(Tue)17:52 No.17846611>>17846561 |
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Anonymous 02/07/12(Tue)17:53 No.17846620>>17846563 |
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Anonymous 02/07/12(Tue)17:53 No.17846623 File1328655200.jpg-(10 KB, 426x239, 93485039845093.jpg) ![]() >>17846563 |
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Anonymous 02/07/12(Tue)17:54 No.17846638Separate players in different rooms and make them play turn after turn. |
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Anonymous 02/07/12(Tue)17:54 No.17846644>>17846620 |
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Anonymous 02/07/12(Tue)17:59 No.17846704>>17846638 |
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Anonymous 02/07/12(Tue)18:00 No.17846705>>17846611 |
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Anonymous 02/07/12(Tue)18:12 No.17846818Isolation and description are sometimes the best way to scary your players because they suddenly all focus on every little detail you will describe in the room, from the candle to the patterns of the rug. |
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Anonymous 02/07/12(Tue)18:15 No.17846851>>17846705 |
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Anonymous 02/07/12(Tue)18:18 No.17846877>>17846704 |
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Anonymous 02/07/12(Tue)18:18 No.17846879>>17846431 |
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Anonymous 02/07/12(Tue)18:19 No.17846905>>17846877 |
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Anonymous 02/07/12(Tue)18:23 No.17846957>>17846563 |
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Anonymous 02/07/12(Tue)18:25 No.17846989If anyone wants corpse-material to make adequate descriptions I can post a link to this site I just found after I investigated this /x/ post from another /tg/ thread. |
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Anonymous 02/07/12(Tue)18:27 No.17847009creepypasta.com |
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Anonymous 02/07/12(Tue)18:28 No.17847023 File1328657305.jpg-(63 KB, 400x535, 4584549789_6195700744_o.jpg) ![]() >>17846879 |
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Anonymous 02/07/12(Tue)18:29 No.17847041>>17846879 |
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Anonymous 02/07/12(Tue)18:30 No.17847049Have the players walk into the room and meet D6 flayed, bleeding bodies, of which D3 are still alive and screaming for -mercy-, not help. Entrails, gore, all that. If they shut the door, upon re-entry there's nothing--no blood, ANYTHING. If they don't leave, it's when they blink that everything goes away. |
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Anonymous 02/07/12(Tue)18:31 No.17847073>>17844400 |
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Anonymous 02/07/12(Tue)18:33 No.17847084Don't let your players know they are going to play a horror game. They may create characters who are just ordinary or slightly extraordinary people and then you drop them in Silent Hill. |
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Anonymous 02/07/12(Tue)18:34 No.17847093There was a really sick 3.5 supplement for this. Heroes of Horror was one of my favorite things to just sit down and read. One of my favorites involves a pc eating a piece of fruit only to find themselves spitting out human teeth instead of seeds. |
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Anonymous 02/07/12(Tue)18:35 No.17847108Huh. Just had an interesting little idea based on something that just happened. Heres a little set up: |
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Anonymous 02/07/12(Tue)18:36 No.17847130http://suptg.thisisnotatrueending.com/archive/12180900/ |
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Anonymous 02/07/12(Tue)18:37 No.17847142>>17846957 |
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Anonymous 02/07/12(Tue)18:37 No.17847146 File1328657864.jpg-(50 KB, 360x468, 1281631265805.jpg) ![]() Sometimes a good way to scare your players is out-of-the-box. |
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Anonymous 02/07/12(Tue)18:40 No.17847187>>17846879 |
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Anonymous 02/07/12(Tue)18:44 No.17847246>>17847142 |
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Anonymous 02/07/12(Tue)18:47 No.17847290>>17847246 |
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Anonymous 02/07/12(Tue)18:48 No.17847323 File1328658514.png-(1.05 MB, 1232x4500, spiders.png) pic related |
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Anonymous 02/07/12(Tue)18:48 No.17847327>>17847290 |
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Anonymous 02/07/12(Tue)18:52 No.17847389OP, you could come up with the scariest shit since "The Thing", but unless your players are unwilling to be scared, you have no hope. Your players have to be open to the experience, willing to be put in the same environment as that when watching a horror film. |
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Anonymous 02/07/12(Tue)18:54 No.17847426I have realized that many of my players hate to play in water. I mean : they hate boats, submarines, secret james bond vilain bases, small volcanic islands... At least 3 of them don't even want to play a water-related mission. I think they fear losing their character in a place they can't be resurrected or something (inb4 yes, i play a game with magic ressucitation stuff). |
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Anonymous 02/07/12(Tue)18:57 No.17847482 File1328659062.jpg-(35 KB, 500x334, kraken_ispotenlarged.jpg) ![]() >>17847426 |
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Anonymous 02/07/12(Tue)18:58 No.17847498>>17847389 |
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Anonymous 02/07/12(Tue)18:59 No.17847509If you want an evil town, Stephen King's Derry might provide some ideas. |
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Anonymous 02/07/12(Tue)19:01 No.17847552>>17847389 |
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Anonymous 02/07/12(Tue)19:01 No.17847557There is nothing more scary than water. Underwater facilities. |
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Anonymous 02/07/12(Tue)19:03 No.17847584>>17847142 |
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Anonymous 02/07/12(Tue)19:03 No.17847588>>17847552 |
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Anonymous 02/07/12(Tue)19:04 No.17847612>>17847588 |
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Anonymous 02/07/12(Tue)19:10 No.17847708 File1328659812.gif-(1.99 MB, 165x125, 1328576291677.gif) ![]() For Horror to properly settle in you need to take away anything that your players could use to step out of the fantasy and calm themselves while playing. The best way to do this I found is to use anything they do at the table in game to their disadvantage. |
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Anonymous 02/07/12(Tue)19:14 No.17847766Ive had one good scare on my players, but its the only one i have tried yet. |
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Anonymous 02/07/12(Tue)19:18 No.17847818http://youtu.be/80Ngl2RY8sA |
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Anonymous 02/07/12(Tue)19:20 No.17847841>>17847552 |
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Anonymous 02/07/12(Tue)19:22 No.17847860>>17847766 |
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Anonymous 02/07/12(Tue)19:24 No.17847885Pretty much everything said so far is good advice. Adding on to that, I might recommend playing a game that's built to increase the players' tension. Like Dread. |
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Anonymous 02/07/12(Tue)19:25 No.17847907>>17847552 |
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Anonymous 02/07/12(Tue)19:27 No.17847932>>17847860 |
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Anonymous 02/07/12(Tue)19:33 No.17848023 File1328661223.jpg-(682 KB, 998x659, DSC_0093.jpg) ![]() >>17847907 |
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dusty_thoreau !dlBx6XtTxs 02/07/12(Tue)19:48 No.17848272 File1328662131.gif-(467 KB, 313x201, fasdf.gif) ![]() whew shit...this needs archived |
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Anonymous 02/07/12(Tue)19:53 No.17848349 File1328662394.jpg-(177 KB, 480x600, son i am appoint.jpg) ![]() >Mars Horror |
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Anonymous 02/07/12(Tue)20:28 No.17848890>>17847907 |
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Anonymous 02/07/12(Tue)20:51 No.17849184>>17848890 |
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Anonymous 02/07/12(Tue)21:38 No.17849814 File1328668711.gif-(1.52 MB, 300x225, behelit.gif) ![]() >>17848890 |
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Anonymous 02/07/12(Tue)21:40 No.17849835http://chanarchive.org/requests |
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Anonymous 02/07/12(Tue)21:42 No.17849861Do some classic, subtle horror stuff. Some suggestions... |
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Anonymous 02/07/12(Tue)21:57 No.17850151 File1328669864.jpg-(58 KB, 600x450, hole.jpg) ![]() Oddly creepy written stuff does it for me |
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Anonymous 02/07/12(Tue)22:03 No.17850262Not sure if it has come up yet but the Don't Rest Your Head stuff by Awake in the suptg archive is a goldmine |
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Anonymous 02/07/12(Tue)22:29 No.17850744>>17846471 |
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Anonymous 02/08/12(Wed)00:25 No.17852549Notes can be a good way to scare players. Have a ton I saved from an earlier thread. If memory serves these were meant to be handed to CoC players who's characters are already a little bit insane. |
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Anonymous 02/08/12(Wed)00:26 No.17852566>>17852549 |
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Anonymous 02/08/12(Wed)00:28 No.17852594>>17852566 |
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Anonymous 02/08/12(Wed)00:30 No.17852617>>17852594 |
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Anonymous 02/08/12(Wed)00:38 No.17852730>>17850262 |
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Anonymous 02/08/12(Wed)00:42 No.17852770>>17850262 |
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Anonymous 02/08/12(Wed)00:51 No.17852914rolled 1 = 1 |
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Anonymous 02/08/12(Wed)00:53 No.17852945>>17852922 |
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Anonymous 02/08/12(Wed)01:03 No.17853061 File1328681015.jpg-(31 KB, 481x360, koishi crazy glance awesome_1.jpg) ![]() >>17852730 |
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Anonymous 02/08/12(Wed)01:10 No.17853144>>17852770 |
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Anonymous 02/08/12(Wed)01:22 No.17853257 File1328682157.jpg-(19 KB, 307x266, 10501.jpg) ![]() >>17853144 |
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Anonymous 02/08/12(Wed)01:23 No.17853272 File1328682227.jpg-(40 KB, 306x266, 10502.jpg) ![]() >>17853257 |
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Anonymous 02/08/12(Wed)01:25 No.17853282 File1328682300.jpg-(43 KB, 307x266, 10520.jpg) ![]() >>17853272 |
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Anonymous 02/08/12(Wed)01:25 No.17853289 File1328682338.jpg-(39 KB, 307x266, 10506.jpg) ![]() >>17853282 |
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Anonymous 02/08/12(Wed)01:40 No.17853419OP, don't overdo the "there and then not there" gag. |
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Anonymous 02/08/12(Wed)02:07 No.17853636>>17850262 |
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Anonymous 02/08/12(Wed)04:32 No.17854797>>17850262 |
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Anonymous 02/08/12(Wed)04:40 No.17854834 File1328694058.jpg-(94 KB, 550x654, 1262352874383.jpg) ![]() I don't know how, but use this. |
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Anonymous 02/08/12(Wed)04:44 No.17854849Here's a good line you can use. |
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Anonymous 02/08/12(Wed)04:56 No.17854902http://www.youtube.com/watch?v=jrA-QzjkEPs |
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Anonymous 02/08/12(Wed)05:01 No.17854919 File1328695260.jpg-(8 KB, 182x195, a explaination 2.jpg) ![]() >Best way to scare Players |
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Anonymous 02/08/12(Wed)05:04 No.17854940I generally start at anosognosia ("No, I can move my arm no problem" "Sir... You're quadriplegic." "No, I'm not, my wife just stole my arm.") then just proceed on from there. Thank you Mr. Oliver Sacks, thank you. |
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Anonymous 02/08/12(Wed)05:09 No.17854959http://www.youtube.com/watch?v=QhXXeEzwYRQ |
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Anonymous 02/08/12(Wed)05:11 No.17854971>>17854919 |
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Inquisitorial Librarian 02/08/12(Wed)05:36 No.17855109Hmm, since we're sort of on the subject of creepy notes, I've got a few I remember posting for the CoC creepy notes thread a while back... |
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Anonymous 02/08/12(Wed)07:04 No.17855601>>17850262 |
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Anonymous 02/08/12(Wed)07:06 No.17855613>ctrl+f 'spiders' |
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Anonymous 02/08/12(Wed)07:27 No.17855731You guys have to remember contrast. During your horror campaigns you -need- to set up points of comedic relief, detached from the dark and scary corridors and nightmare rooms. When they get back to the bar or the base of operations, have some likeable NPCs that they can share a beer with in some downtime, tell some stories or jokes, something to relieve the stress. ALL HORROR ALL GRIMDARK ALL THE TIME gets tiring and strung out. |
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Anonymous 02/08/12(Wed)08:13 No.17856016 File1328706806.png-(10 KB, 135x157, remilia FUCK_1.png) ![]() >>17854797 |
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PersonGuy 02/08/12(Wed)08:36 No.17856136I never want this thread to die. Ever. |
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PersonGuy 02/08/12(Wed)08:44 No.17856173>>17844400 |
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Anonymous 02/08/12(Wed)08:46 No.17856184>>17856016 |
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Anonymous 02/08/12(Wed)08:49 No.17856207>epxloring caves |
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Anonymous 02/08/12(Wed)08:55 No.17856252Check out creepypasta for a few cool ideas. |
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Anonymous 02/08/12(Wed)09:35 No.17856503bump |
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Anonymous 02/08/12(Wed)10:29 No.17856936>>17856016 |
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Anonymous 02/08/12(Wed)10:54 No.17857139I am thoroughly inspired by the archived threads linked herein. Thank you, kind sirs! |
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Anonymous 02/08/12(Wed)11:30 No.17857489 File1328718626.jpg-(57 KB, 635x768, 1280184405872.jpg) ![]() I just finished an adventure last night that went incredibly well. It's Victorian monster hunting. The group was banishing a brownie to a sort of magical disposal site, a cave. Someone dropped the cage and it broke. The little creature spilled out and everything went black. Each one of the players got to relive some nightmare version of the worst memory they remember (backstory). As they are all unable to stop reliving the nightmare, the nightmares take elements from the other nightmares. They would attack someone and it would bear their own or a loved ones face. Finally, the three of them stood off to fight one another, each seeing each other as some element of their nightmare. Even after they passed their check to regain sanity, they still hit each other a few times, not trusting their minds. |
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Anonymous 02/08/12(Wed)12:15 No.17857894 File1328721357.png-(936 KB, 800x600, 1280185903146.png) ![]() buuump |
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Anonymous 02/08/12(Wed)14:51 No.17859218bump |
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dusty_thoreau !dlBx6XtTxs 02/08/12(Wed)14:59 No.17859286>>17847084 |
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Anonymous 02/08/12(Wed)15:23 No.17859522>>17859286 |
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Anonymous 02/08/12(Wed)16:22 No.17860235 File1328736171.jpg-(668 KB, 659x998, DSC_0055.jpg) ![]() >>17859522 |
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Anonymous 02/08/12(Wed)16:35 No.17860371 File1328736922.jpg-(91 KB, 700x975, 1310570365910.jpg) ![]() >>17860235 |
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Anonymous 02/08/12(Wed)16:50 No.17860531>>17856016 |
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Anonymous 02/08/12(Wed)19:11 No.17862140is this archived on sup/tg/ yet? |
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Anonymous 02/08/12(Wed)21:27 No.17863931This song |
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Anonymous 02/08/12(Wed)21:38 No.17864074>>17862140 |
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Anonymous 02/08/12(Wed)23:44 No.17865795humping bump |
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Anonymous 02/09/12(Thu)03:32 No.17868047>>17865795 |
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Anonymous 02/09/12(Thu)08:29 No.17869547 File1328794158.jpg-(809 KB, 998x659, Creepy.jpg) ![]() creepy bump |
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Anonymous 02/09/12(Thu)09:36 No.17870063>>17846431 |
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Anonymous 02/09/12(Thu)10:05 No.17870230>>17870063 |
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Anonymous 02/09/12(Thu)11:28 No.17871011anyone gonna archive this? |
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dusty_thoreau !dlBx6XtTxs 02/09/12(Thu)12:40 No.17871733 File1328809240.jpg-(23 KB, 500x666, 8973489723987.jpg) ![]() bump and archive this shit |
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Anonymous 02/09/12(Thu)12:42 No.17871744>>17870063 |
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Anonymous 02/09/12(Thu)12:50 No.17871844>>17855731 |
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Anonymous 02/09/12(Thu)16:20 No.17873823Can someone save this thread in an image? Thanks. |
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Anonymous 02/09/12(Thu)16:25 No.17873875 File1328822718.jpg-(17 KB, 512x384, Doc Ock Evil Genius Time.jpg) ![]() Me (GM, speaking as demon-thing, concluding a monologue. I've been using a very distinctive raspy voice.): You think you're safe, don't you? You think that you'll survive this, and go home to your bed, and be free from all the terrible things that go bump in the night. Well, guess what? |
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Anonymous 02/09/12(Thu)16:27 No.17873894ARCHIVE THIS THREAD PLEASE FOR THE LOVE OF GOD |
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Anonymous 02/09/12(Thu)16:56 No.17874224FOR THE THREAD PLEASE LOVE ARCHIVE OF THIS GOD |
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Anonymous 02/09/12(Thu)17:06 No.17874337>Running Dead space RPG, Lite rules. |
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Anonymous 02/09/12(Thu)19:25 No.17875930has this thread been archived yet? |
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Anonymous 02/09/12(Thu)19:27 No.17875947>>17873894 |
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Anonymous 02/09/12(Thu)19:46 No.17876167Don't forget to describe smells. How a cellar is must, the aroma of coffee, fresh cut grass. |